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June 12th, 2020, 20:05 #51
Not sure how it's working properly.
DataCommonADND.nDefaultTurnUndeadMaxHD is 14;
Code:for i=1, nMaxTurnHD,1 do local rTurn = {}; local nTurnValue = DataCommonADND.aTurnUndead[nClericLevel][i]; ...
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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June 12th, 2020, 22:18 #52
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Okay, I am not sure if I got your issue.
BECMI has 14 entries in the turn table:
turn table.jpg
I set nDefaultTurnUndeadMaxHD to 14 as the comment ("this is actually the number of turn_name_index entries") suggested.
I created 36 entries in aTurnUndead, one for each Clerice Level (as improvement goes up to level 33/36).
Each entry has an array with 14 entries, one for each type of undead.
I looked at your turn table, it has 14 lines (one for each turn improvement/cleric level) and 13 colums (one for each undead type).
So, what is the problem?
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June 12th, 2020, 22:29 #53
You are right, you're just referencing a array value and using it. What you've done isn't incorrect I just saw "different" and assumed it was a single value. I shouldn't scan as quickly as I did.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 12th, 2020, 23:03 #54
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June 21st, 2020, 08:41 #55
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@Flynn:
Do you plan to release an extension/module with monsters, items, etc? Or maybe even a full ruleset?
Dark Dungeon (not the new X edition) is functionally identical to Rules cyclopedia while OSE (Old School Essentials) is the same as B/X, but they shouldn't have any problem attached to implement them on FG.
I admit I would buy a b/x or, even better, an RC ruleset in a heartbeat
CheersLast edited by Asterionaisien; June 21st, 2020 at 08:52.
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June 21st, 2020, 15:55 #56
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I am sorry to disappoint you. But no, I do not have a plan to release anything. I just stumbled on this thread because I tried to run the solo adventure of the Basic Set (red) with the help of Fantasy Grounds.
Currently I am entering all classes, items and spells from the Basic Set to check if the extension is working correctly. If I am done, I might take a look at B/X and/or 0e and create a basic extension for that. I have no plans to do something more than create the extensions and creating some modules for private use.
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July 29th, 2021, 08:59 #57
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