Thread: Issues with Psionics
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June 9th, 2020, 14:25 #11Ruleset and much more content built for FGU.
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June 9th, 2020, 17:27 #12
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June 13th, 2020, 18:29 #13
I feel very silly asking this, but it feels like I need to have my hand held through this process. Sorry if I am wasting time or missed a tutorial, I did try to search, however it turns out the system has changed a bit since the PSI tab.
Anyway. I have in Options, turned on the "Use PSI Characteristic" setting.
My players character sheet has their PSI rating of 6. In the Skills tab, I can see the PSI Talents area. (It is empty)
This is where I'm stuck. I can't seem to give them their PSI Talents. I have turned PSI Abilities on in the Library. I also clicked on the Core Rulebook, then Psionic Talents, and tried to drag those on to the character sheet. Can I get a idtiots guide, step by step, of what I need to do to let my player have Psi abilities?|
This is what I'm looking at, let me know if there is something wrong here.
https://i.imgur.com/rWcJAUE.jpg
Note: I am using FGU current version as of this post.Last edited by pheanox; June 13th, 2020 at 18:35.
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June 13th, 2020, 18:33 #14
Hi,
No such thing as a silly question.
I'm assuming you're on FG Classic and it's showing v1.1.2 as the Ruleset version in use.
Drag the PSI Talent or Ability over to the Skill Tab, and drop it on the title area for Psionics (on the name for example), it should now appear and it then adds the abilities for that talent onto the actions tab.
Cheers,
MBMRuleset and much more content built for FGU.
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June 13th, 2020, 18:43 #15
Thanks for the quick response, I edited my first post before you got yours out, my bad. I'm using Fantasy Grounds Unity and it states it is v1.1.1
So I am dragging a Psionic Talent from the Psionic Talent box (For example, Awareness), and it picks up properly, then I drag it over to the Skills tab and place it in the PSI TALENTS area, nothing happens.
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June 13th, 2020, 18:45 #16Ruleset and much more content built for FGU.
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June 13th, 2020, 18:46 #17
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June 13th, 2020, 18:48 #18Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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June 13th, 2020, 18:50 #19
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June 14th, 2020, 00:26 #20Ruleset and much more content built for FGU.
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