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June 5th, 2020, 19:18 #51
- Join Date
- Jul 2016
- Posts
- 314
is there any way for a DM to add in additional Skills? Things like Thieves' Tools and other Tools that can be added to the Skills section on a character sheet.
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June 6th, 2020, 11:17 #52
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- Apr 2020
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- 7
There is a conflict with the better menus extension.
I would love for this to be resolved as both extensions are excellent.
*** Never mind, it is working fine. I still had version 18 ***Last edited by Callum Miechel; June 6th, 2020 at 11:23.
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June 8th, 2020, 19:16 #53
Hey Houndy,
since loadorder seems to work in FGU now, your extensions value of 99 is rather excessive. Do you think you could lower this a little to make room for e.g. Themes? Or rather is 99 the top limit?
Cheers
SirMotteLast edited by SirMotte; June 8th, 2020 at 19:21.
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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June 8th, 2020, 19:36 #54
Load order defaults to 0 unless specified. So many authors set it to 99 to load after everything else. The documentation doesnt give a max.
https://fantasygroundsunity.atlassia...nsions+-+FilesFor support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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June 8th, 2020, 19:52 #55
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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June 8th, 2020, 21:09 #56
I know this is super nitpicky, but it was around with the old version of the extension, too, and drives me batty.
Constitution is usually abbreviated CON and not COS.
I know that you might have your own angle on this, and it could be a cute one, but hopefully the length of the change isn't too bad.
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June 10th, 2020, 00:58 #57
Got this as a player in our session tonight. It seems if you dont have one of your defined themes it throws the error.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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June 10th, 2020, 04:22 #58
- Join Date
- Jul 2014
- Posts
- 129
This is a very quick file edit if you want to make it for your own game (which is what I did upon noticing this). Within the scripts folder is the rfia_roll_manager.lua file. There are two instances of "COS" within this file (lines 174 & 181) that you can just change to CON instead and that's it. Tested it on the board and it doesn't appear to break anything!
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June 10th, 2020, 19:38 #59
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- Mar 2020
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- 206
Hi Houndy, I'm pretty much new to the world of FG. I really like this extension since it allows the player to be more active during the game.
However I have some issues with the overrride functionality. For example, when my PG gets injured with a melee attack while holding the concentration for a spell, the save roll is done by FG. The dot in the PG icon in RFIA become red but no windows requesting for the concentration (con) save pops up. Then, if I request a con save, in the PG screen pops up a window requesting for the con save AND the concentration (con) save overide roll.
I'm running FGU (latest update 06/09/2020) via a bunch (quite a lot actually) of extensions. The trial was performed with kent automatic save advantage turned off.
Any insight on that?
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June 11th, 2020, 18:38 #60
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- Mar 2020
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- 206
Am I the only one with this issue?
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