Thread: Player Agency Extension
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June 4th, 2020, 13:54 #91
- Join Date
- Jan 2018
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- 86
Has anyone else seen issues w/ the text boxes extending beyond the window borders when in edit mode? If I put more than say.... 50 lines of text into a box, the box grows outside it's containing window.
Any shot at releasing a non-custom-themed version of this? I'd love it to fit in w/ the rest of my theme. It seems that the custom windowing isn't working properly.
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June 4th, 2020, 16:16 #92
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- Mar 2007
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- 82
This is very cool.
Any chance on adding an NPC data type to the World Builder?
I get that NPCs are of course already a thing in FG, but to have a descriptive only version that the players can see that doesn't have stats and make notes with would be awesome.Last edited by Agamon; June 4th, 2020 at 17:37.
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June 4th, 2020, 23:51 #93
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June 4th, 2020, 23:57 #94
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June 5th, 2020, 01:46 #95
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- Jan 2018
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- 86
Aw. Thanks for the reply. I love the functionality.
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June 5th, 2020, 03:55 #96
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- Mar 2007
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- 82
Derp. I guess I should have waited until I was able to try the extension before asking that. This looks great, good job, damned!
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June 11th, 2020, 20:09 #97
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- May 2019
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- 339
Thanks, looks very promising. Filling out my first World Builder entries. The examples from the original extension also help. A picture is worth a thousand words.
If I create an World Builder entry as a player without publishing, that player and the GM are the only ones who can see that entry. So some ownership is used, but it's not visible in the interface. Is this intended behaviour?
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June 12th, 2020, 05:43 #98
That is CoreRPG behavor. Can the GM share the entry?
I wonder - I might be able to add the ()public option that Notes have...
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June 12th, 2020, 08:58 #99
I'm really trying to push my players to use this as much as possible. I'll probably have a list of things they wish they could do (or that we just don't know how, yet).
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June 12th, 2020, 10:16 #100
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- May 2019
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- 339
@damned
As a GM, I can share an entry created by a player.
I get a Ruleset Waring: window: Anchored static height ignored for control (sendtochat_label) in windowclass (investigator_header) and a similar one for button_chat_pcdisc. I was creating entries from the player side. I had the console open for investigating another issue.
[offtopic: zut alors, just found the copy to clipboard function after I typed the error code]Last edited by Milmoor; June 12th, 2020 at 10:19.
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