Thread: 5E Random Treasure Generator
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June 4th, 2020, 23:21 #41
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
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June 4th, 2020, 23:36 #42
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Cool, if you need help getting it working, let me know. We can meet up in the FG discord channel and work it out.
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June 5th, 2020, 08:12 #43
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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June 5th, 2020, 08:44 #44
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Awesome, glad I could help!
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July 12th, 2020, 04:22 #45
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Just wanted to say thanks for making the FGU updated version! You superstar!
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July 14th, 2020, 10:32 #46
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I dont know if I broke it but it will roll random parcels in on campaign (my test campaign) but wont roll in my main campaign. I have the same extensions and mods loaded in each one and I have tried it on the same encounter from Icespire orc encounter. It rolls for coins and treasure in the test one but does not roll at all and just puts coins, without a roll, for my main campaign.
Nevermind. I figured it out as I forgot to copy the tables.Last edited by ranole; July 14th, 2020 at 10:50.
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July 20th, 2020, 17:05 #47
I'm using your FGU compatible version of the Random Treasure generator and when I roll, I get a script execution error after it finishes rolling and creating the parcel. The error is:
Code:Script execution error: [string "scripts/manager_table.lua"]: 64: attempt to index field 'nodeTable' (a nil value)
Last edited by mattekure; July 20th, 2020 at 18:48.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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July 24th, 2020, 10:07 #48
Here's all currently relevant info (check date of post):
In FGU currently the custom parcels dont work unless you set them manually in the default config.
You will also have to bypass (or delete) the error check, otherwise it will generate a new basic template at each startup.
If you use VeX's Random Treasure Generator:
Code:local defaultTiers= {{0,1, "Challenge Ratings 00 Through 01"}, {2,2, "Challenge Ratings 02 Through 02"}, {3,3, "Challenge Ratings 03 Through 03"}, {4,4, "Challenge Ratings 04 Through 04"}, {5,5, "Challenge Ratings 05 Through 05"}, {6,6, "Challenge Ratings 06 Through 06"}, {7,7, "Challenge Ratings 07 Through 07"}, {8,8, "Challenge Ratings 08 Through 08"}, {9,9, "Challenge Ratings 09 Through 09"}, {10,10, "Challenge Ratings 10 Through 10"}, {11,11, "Challenge Ratings 11 Through 11"}, {12,12, "Challenge Ratings 12 Through 12"}, {13,13, "Challenge Ratings 13 Through 13"}, {14,14, "Challenge Ratings 14 Through 14"}, {15,15, "Challenge Ratings 15 Through 15"}, {16,16, "Challenge Ratings 16 Through 16"}, {17,99, "Challenge Ratings 17 Through 99"}};
Code:Script execution error: [string "scripts/manager_table.lua"]: 64: attempt to index field 'nodeTable' (a nil value)
VeX's table requires:
*D&D 5th Edition Dungeon Master's Guide
*VeX's Trinket Horde
*VeX's Random Treasure Tables
Here's mine modification if ur lazy.Last edited by FeatherRin; July 26th, 2020 at 04:27.
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September 19th, 2020, 17:06 #49
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September 19th, 2020, 18:44 #50
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