Thread: Official MGT2e Bug Report Thread
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May 22nd, 2020, 00:20 #171
Hi Chap,
I know about the warnings, I'm unable to track them down as what they point to doesn't exist.... so might be something done for FGU.
The icons, such as 'closeprogram' are part of CoreRPG, which MGT2 is built upon, so I'd say for you to remove all extensions and see if you can re-create it.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 22nd, 2020, 00:21 #172
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Thanks for putting up with me MBM. I was worried you wanted to shove me in a black box just to shut me up (humor totally intended).
I agree with the above about how to code this. Leave Single and Burst as they are and just alter Auto to use 3 rounds. The player will make the appropriate number of attacks and the proper ammo amount will be consumed based on the number of attack rolls.
Now I can sit back and be content.
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May 22nd, 2020, 00:24 #173
Haha, brilliant.
Be vocal, if we're not, then we never get heard.
What happens (as in this case) as I read things one way and they are intended another. I find this is a problem for me, I am at times very literal, which oddly works well in the coding universe as computers are also very literal.
The work is done, it's with FG so hopefully be with you next Tuesday.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 22nd, 2020, 01:59 #174
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Nothing... it is clean ruleset with nothing else loaded. It might be CoreRPG then. Will keep checking if it comes back or goes away on next update.
I run a Traveller game each week and this is first time I have seen this error window. Maybe it is a timing issue that MGT2E is loading stuff and CoreRPG is not yet ready and loading stuff?Last edited by alfarobl; May 22nd, 2020 at 02:02.
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May 27th, 2020, 04:50 #175
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Thanks for all the hard work on this, MBM.
I do have two questions/comments.
1) I saw you posted that you have imported all of the Core Rulebook NPCs. I updated today, and the NPCs tab is still empty save for what I put in.
2) When I create an NPC thug and give him an autopistol, the game insists on adding his STR DM to the damage, despite autopistols being, you know, firearms. Am I missing a step somewhere?
Cheers,
-V
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May 27th, 2020, 10:21 #176Ruleset and much more content built for FGU.
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May 27th, 2020, 13:07 #177
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Hi,
I also have NPCs tab empty with nothing after update to 1.1.2.
Also I have noticed that there is a '+' sign on some weapons right from Damage, but if I press it there is nothing there? Should it show Ammo? Some weapons have it others don't even when they are the same item. Something weird. We lost the visual ammo counter? We have now to edit manually the number if we don't use the automatic Roll?
Thanks.
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May 27th, 2020, 13:19 #178Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 27th, 2020, 13:20 #179Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 27th, 2020, 13:20 #180Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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