Thread: Savage Worlds v5.2 released
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April 30th, 2020, 22:44 #21
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April 30th, 2020, 22:47 #22
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May 1st, 2020, 23:01 #23
Question..how do we do autofire with NPCs? I set up a subattack with a # 3, but when rolled it doesn't take Recoil into consideration.
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May 2nd, 2020, 07:59 #24"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 5th, 2020, 18:31 #25
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- May 2019
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- Dorking, United Kingdom
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Hi
Shotguns, I must be making something wrong. When adding a shotgun to an NPC the damage is taken as "3d6 + 1", I think it may be a problem parsing the damage on the item as it is shown as "1 to 3d6"?
Or maybe the ruleset handle it differently.
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May 5th, 2020, 20:19 #26
Savage Worlds v5.2.3 released
Savage Worlds v5.2.3 has been updated to live. See the changelog from the first post.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 6th, 2020, 01:48 #27
- Join Date
- Oct 2005
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- 216
Misread
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May 6th, 2020, 11:48 #28
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May 8th, 2020, 15:10 #29
Snake, Venomous
The combat tab erroneously has a bite damage of Str, when it should be Str+2 (so a flat d4, not d4-2, though the picture shows just a d4 it is rolling Str)
Injury Table
The numbers are off, they should be Leg: 10-11 and Head: 12 not Leg: 10 and Head: 11-12
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May 8th, 2020, 19:56 #30"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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