Thread: [WIP]Alien RPG ruleset
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April 28th, 2020, 04:39 #311
just fixed up the conditions and "stressed" button affiliation and automatic rolls will now occur for starvation and thirst.
edit: changes were to record_char_main_2.xml, there were also some structural code i changed for armor rolls and stuff, mostly referencing the DB rather than the control value
also, for the automatic rolls to occur, a player must be in control of the PC.Last edited by pr6i6e6st; April 28th, 2020 at 04:43.
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April 28th, 2020, 19:44 #312
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- Jan 2016
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Could it be that strength based skills dont roll properly. have 1 heavy machinery + 4 strength and if i click it it rolls: 3 dices ?
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April 28th, 2020, 19:46 #313
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April 28th, 2020, 19:48 #314
Last edited by pr6i6e6st; April 28th, 2020 at 19:52.
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April 28th, 2020, 20:24 #315
Combined the graphic updates with your last update
More graphic updates.
Reduced number of FGF fonts to only those needed by FGC
Added 2 new font colors for Itallic & Bold Italic fonts to help delineate the different glyph effects (let me know if you prefer only the green fonts, I added this because UNIT is ignoring the font italics tag, and doesn't use FGF fonts).
Created custom Visible / Invisible icons
Edited graphics for Combat Tracker.
Edited graphics for Fantasy Grounds standard buttons
HOLD ON, seen you had another update today. I'll repackage the file after I download your newest pack.Last edited by zombielord; April 28th, 2020 at 20:38.
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Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
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April 28th, 2020, 20:52 #316
- Join Date
- Jan 2016
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- 22
tried swaping strength en stamina.. worked on some characters but not others.
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April 28th, 2020, 20:56 #317
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April 28th, 2020, 21:00 #318
sorry. I just put out another to fix the mistake silverwolf was talking about and i fixed a bit with the combat tracker stuff. you should be ok to go for now.
i had changed stuff about "synthornot", "charactertype" on the ct_host.xml (around line 412)
i changed a bit about the ct_entry.lua around line 106
i changed stuff about "synthornot" on the record_char_main2.xml as well as all the skill rollsLast edited by pr6i6e6st; April 28th, 2020 at 21:13.
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April 28th, 2020, 21:20 #319
edit: for everyone else, i've included this into the new update on the main page, if you can't wait for zombielord's work.
original:
man, hold on, agility based skills are off, can you work this into your fix? on record_char_main2.xml, starting at lines 2535 for ranged combat, we need to change something. where it says
Code:local nValue = DB.getValue(nodeActor, "rangedcombat.slot.amount", 0) + DB.getValue(nodeActor, "empathy.slot.amount", 0) + ModifierStack.getSum(); local nTotal = DB.getValue(nodeActor, "rangedcombat.slot.amount", 0) + DB.getValue(nodeActor, "empathy.slot.amount", 0) + ModifierStack.getSum().."dB";
Code:local nValue = DB.getValue(nodeActor, "rangedcombat.slot.amount", 0) + DB.getValue(nodeActor, "agility.slot.amount", 0) + ModifierStack.getSum(); local nTotal = DB.getValue(nodeActor, "rangedcombat.slot.amount", 0) + DB.getValue(nodeActor, "agility.slot.amount", 0) + ModifierStack.getSum().."dB";
there will be multiple locations where you will find that within each control
orrr just include this file if you did nothing to that fileLast edited by pr6i6e6st; April 28th, 2020 at 21:44.
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April 28th, 2020, 22:57 #320
Updated pak file includes xml record_char_main2.xml
More graphic updates.
Reduced number of FGF fonts to only those needed by FGC
Added 2 new font colors for Itallic & Bold Italic fonts to help delineate the different glyph effects (let me know if you prefer only the green fonts, I added this because UNIT is ignoring the font italics tag, and doesn't use FGF fonts).
Created custom Visible / Invisible icons
Edited graphics for Combat Tracker.
Edited graphics for Fantasy Grounds standard buttons
Updated file/folders
graphics\fonts
graphics\sidebar
graphics\frames
graphics_fonts.xml
graphics_icons.xmlLast edited by zombielord; April 29th, 2020 at 03:05.
Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
Register at www.fg-con.com for all the latest info.
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