-
April 24th, 2020, 09:31 #1
- Join Date
- Apr 2020
- Posts
- 4
Die Code for a Wild Die roll with Acing
OK, this should be a simple question, but it's the one example they do not give in the documentation, and I can't find it anywhere.
How the frack do you code a /die line that rolls a d8 and a d6, aces them and takes the highest of the two???
They have examples of doing it with more than one of the same die type, but not two different die types. All of the examples using differing die type add the results. They do not explain how to put them into a single expression without summing them and I am tired of looking for it.
As a GM I do not want to have to define all of my NPC's down to Skill Die beforehand, I want to just be able to bloody roll the dice.
They have some truly esoteric methods of being able to roll dice, but they left this one out.
And I can't put them on the fracking macro bar until I get the /die line right, since you can't edit them once they are in the bar.Last edited by BingoParadox; April 24th, 2020 at 09:38.
-
April 24th, 2020, 10:45 #2
- Join Date
- Apr 2020
- Posts
- 4
Alright, I managed to figure it out...
-
April 24th, 2020, 11:57 #3
- Join Date
- Dec 2019
- Posts
- 1
What was it?
-
April 24th, 2020, 19:01 #4
- Join Date
- Apr 2020
- Posts
- 4
Here you go... for the 5 standard die types....
/die (d4!+d6!)k1
/die (d6!+d6!)k1
/die (d8!+d6!)k1
/die (d10!+d6!)k1
/die (d12!+d6!)k1
Then with a modifier...
/die (d12!+d6!)k1+1
-
April 26th, 2020, 04:18 #5
- Join Date
- Oct 2005
- Posts
- 216
What ruleset are you using? That's not valid syntax for Savage Worlds ruleset. Morecore?
-
April 26th, 2020, 20:26 #6
- Join Date
- Apr 2020
- Posts
- 4
It seems to work just fine... Why would there be different syntax for Savage Worlds? This thing is counter-intuitive enough without undocumented changes.
Oh, and I am using the SWADE rule set. I am really new to this, this is my first foray into FG at all.Last edited by BingoParadox; April 26th, 2020 at 22:56.
-
April 26th, 2020, 20:36 #7
Note that those are FGU die expressions. They do not work in FGC.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
April 27th, 2020, 00:13 #8
- Join Date
- Oct 2005
- Posts
- 216
Ahhhh...thanks for clearing that up...I was trying it in FGC and got syntax errors
-
December 20th, 2023, 08:50 #9
- Join Date
- Mar 2020
- Posts
- 28
Hi, thanks for sharing that, but how do you get it not to explode?
-
December 20th, 2023, 12:57 #10
Exclude the (!) in order for it not to explode: /die (3d6)k1
You can read about the /die command hereGames Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks