Thread: Content generator 2020!
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April 14th, 2020, 22:59 #41
Note: This generator made me realize that Roll20's table system is better. Rather than ranges, they use weights. So it's much easier to edit a table after it's created to increase or decrease the frequency of an existing entry. If you're not sure what I mean, I created an example below.
Example Table
Weight Entry 1 Result #1 1 Result #2 1 Result #3 2 Result #4 4 Result #5
So in this case, it would roll 1d9 since there is 9 total weight, and on a 1 get Result #1, a 2 would get #2, a three would get #3, a 4-5 would get #4, and 6-9 would get #5. Then if you increased the Weight of Result #1, you wouldn't need to go through and change all the other ranges as well.Fantasy Grounds Unity Lives! Good job, Smiteworks!
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April 15th, 2020, 03:22 #42
Discuss or vote for the idea here; https://fg2app.idea.informer.com/proj/?ia=126836
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 15th, 2020, 18:07 #43
- Join Date
- Nov 2018
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- 1
NM I figured it out. Data directory is in a different place than install directory
Last edited by SixSixTrample; April 15th, 2020 at 18:19.
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April 16th, 2020, 05:09 #44
Thanks!
1. It’s a result of 2 things: me trying to make every name gender appropriate meant the race tables had to be children of male/female tables. I mean not really- that could have been reversed, but as they were being built the structure you see now was what emerged. The second thing is sometimes a single story entry needs to reference race tables a few times over, but needs different results in order to call back to previously rolled results and not get a mish-mash of data. That means in some places I might have “Race1” “Violent Race 3” “Regular race 1” etc. You still can alter the mix for the regular NPC generators though, just go to racem and racef tables I believe and you should find what you are looking for.
2. They’ve been fun for my group for sure!
3. Actually I might have just shot from the hip on those, I’m not sure I referenced anything lol. I might take a look at that in a future revision- good eye!
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April 16th, 2020, 20:35 #45
Thanks for the answers, Jim.
Regarding race, I looked a good bit, and I think it's going to be easier to use my own tables to roll race and manually change them as needed. But thanks for the suggestion.
And once again, great work!Fantasy Grounds Unity Lives! Good job, Smiteworks!
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April 24th, 2020, 05:27 #46
- Join Date
- Jan 2017
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- 1
I can't seem to be able to generate Enemey NPC's. Everything else seems to work, but it seems im missing modules. Im doing testing for my GM before he uses it so i only have whats available in demo. If its because its demo, please let me know.
error im getting is: [ERROR] Link for NPC 'Yuan-ti Abomination' is not working. Make sure the correct modules have been opened in the Library.
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April 24th, 2020, 16:04 #47
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April 24th, 2020, 21:29 #48
Yep- need the monster manual for those. If you want to use the version that doesn’t need it, download the non-5e version as it removes those links
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May 15th, 2020, 05:39 #49
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- Dec 2018
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- 306
I just discovered this and it's pretty amazing. Have you considered splitting the city/town generators into their own module though? It would be nice to be able to have the NPC, tavern, and other generators that drop into a town or existing setting without pulling in the 700+ MB of map images required to support the city generators.
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May 23rd, 2020, 21:35 #50
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- Mar 2020
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