Thread: MK Syrinscape Sound Links module
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April 18th, 2020, 17:23 #121
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- Jul 2018
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Got it. See? That's why I was playing it safe, I had it backwards of which one was more updated anyways
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April 18th, 2020, 17:24 #122
Syrinscape is constantly putting out new sounds. So I end up updating the module regularly so people who have the subscriptions are not missing out. There is always the CSV import option to keep up to date, but for many its easier to just get the latest mod.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 18th, 2020, 21:22 #123
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- Jan 2018
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Do I need to use the Syrinscape online player for my players to hear the sounds?
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April 18th, 2020, 21:25 #124
The Syrinscape Online player is the easiest way. It requires the least amount of effort for you as the DM. Its not the only solution however. The older methods of using software like VoiceMeeter and sending audio through cleanfeed or discord still work, but they do require more knowledge and setup for the DM. The Online player also gives better sound quality than any of the older solutions as well.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 19th, 2020, 13:30 #125
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- Oct 2019
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- Australia
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Hi Mattekure, thanks for the reply. Your syrinscape mods and extension rock! Thanks so much.
As a temporary measure I duplicated your sound links .mod file and modified it to remove all non-free sounds from the db file (for personal use only). This has substantially improved the load time down to mere seconds (the reduced sound set has no impact on me atm).
All I can say is wow! I've looked behind the curtain and I can see the monumental amount of work you've put in to this. Well done mate, I bet it's been a labour of love.
However, I am having an issue with the Syrinscape fantasy genre player. I can play free sounds directly from the player, but I can't get any free sounds to play when I select them from within FGU (genre player open in the background and selected in options). If I change over to the Online player in options, it works perfectly (~1 sec delay).
I'm running FGU and syrinscape from a non-admin account in Win10. This behaviour is consistent between your original sound links mod file and the heavily 'redacted' version I modified. Has anyone else had this issue where the online player works but the genre player doesn't, when playing sounds from within FGU? What could I be missing in my set up?
Many thanks for your help.
Cheers, 4P.
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April 19th, 2020, 15:17 #126
Removing the links is a good workaround as long as you are comfortable mucking around with the xml. It certainly will increase the loading speed if you drop the number of sounds down. There are nearly 25,000 sounds right now.
For the issue with the Fantasy Player and FGU, I'll take a look. Are you seeing a difference in behavior between classic and unity? Does it trigger in classic, but not in unity? There are so many variables at play, and Unity is constantly changing, so I can never be sure where the issue is occuring.
I do know that they stopped development work on the fantasy player some time back to focus on the online player. Due to that, there are some bugs and links that just dont work with the genre player. They may update the genre players at some point to fix those issues, but they have been longstanding issues.For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 19th, 2020, 18:19 #127
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- Apr 2020
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Unfortunately, I get this sort of an error on a Mac running FGU... The application “Fantasy Grounds” does not have permission to open “syrinscape-online://www.syrinscape.com/online/frontend-api/moods/350/play/?auth_token=###TOKENHIDDENTOPROTECTTHEIDENTITYOFTH EPEOPLES###.”
If anyone has input on correcting this, I would be most appreciative! This mod looks incredible.
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April 19th, 2020, 18:44 #128
There are several posts by mac users detailing how they got it working. You can check those out to see if their solutions help.
https://www.fantasygrounds.com/forum...l=1#post476778
Older thread for DOE, but same process would be followed for this extension.
https://www.fantasygrounds.com/forum...scape-on-a-MacFor support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 21st, 2020, 14:03 #129
For all Unity users. In the second post of this thread, I describe a new stripped down version of the module being made available on the DMsGuild purchase to try and improve the performance in Unity. This is a stripped down module, but it contains all of the important sounds (Moods and One-shots). On my system it reduced the load times to under 30 seconds. More details in the post.
https://fantasygrounds.com/forums/sh...l=1#post473259Last edited by mattekure; April 21st, 2020 at 15:05.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 21st, 2020, 22:19 #130
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