Thread: Basic Card Tables Extensions
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April 2nd, 2020, 16:14 #121
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- Aug 2009
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- 32
Will this work with Unity?
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April 2nd, 2020, 16:16 #122Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 10th, 2020, 22:00 #123
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April 10th, 2020, 22:13 #124
They (or you) would drag the resulting text or links reported by the table to the chat window (when they draw the “card”) from there to their character sheet (if it accepts links, as in MoreCore character sheets) or a Note.
This is my plan for some games I’ll be hosting. One of the links the table will report is an image of the card in question. So the players really will get the card. AND since the GM can restrict access to the card to only the player(s) that should see it, private hands of cards are possible.
Bada-bing, bada-boom.
Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games
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April 10th, 2020, 22:22 #125
im trying to get things up and running a trough the breach game
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
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April 10th, 2020, 23:00 #126
If cards are a central resolution mechanic, you may want to use the officially-supported Savage Worlds ruleset that builds these features in with various tools. See here: https://www.fantasygrounds.com/store....php?id=DGASW3
That's not a perfect solution, either, since you'd then be dealing with a lot of custom content specific to Savage Worlds on the character sheets, etc.
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April 22nd, 2020, 21:28 #127
Minor update available in post #1.
v0.7: message in chat to indicate deck needs shuffling when trying to get a card from an empty deck.
Thanks to superteddy57 for the code!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 29th, 2020, 19:09 #128
Oh, just found this.. this will work with core or MoreCore, right?
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November 29th, 2020, 19:11 #129Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 3rd, 2020, 21:26 #130
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- May 2019
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- 339
I'm doing some testing with this. Very nice. It looked as if I needed to open the table to roll. I can drag the Roll button to the shortcut bar, but it will be stuck at a certain value when I do that. This can be solved: https://www.fantasygrounds.com/forum...p/t-61681.html
type /rollon tablename in the chat and drag that to the hotkey (don't press enter)
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