Thread: MoreCore Ruleset
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April 10th, 2020, 08:47 #2091
Hmmmm I reckon I broke it in one of the last two builds.
And Im not sure whether to roll back or jury rig in a fix....
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April 10th, 2020, 18:36 #2092
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- Jul 2015
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- 143
I noticed it was still connected to the first field (experience), but when changing the second field it stop changing on the PS. I first thought I broke it because I made an extension for my Mage The Ascension Home brew 5th Ed. So I opened a new MoreCore (no ext) and it was still disconnected.
I am really interested in how they connect. I was trying to figure it out, but I am also tackling 5 CS CompSci classes, and work. :P
Thank you for taking a look. Also, if it isn't too much trouble, if there would be a way to show all players the hero points, I couldn't figure that out.
Love everything you're doing. MoreCore makes throwing together a quick game without a ruleset super easy.
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April 10th, 2020, 19:35 #2093
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- Dec 2018
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- England, UK
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- 198
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April 11th, 2020, 01:18 #2094
It broke when I added the new Classes feature to MoreCore
I never noticed that this field was linked to the Party Sheet and I renamed some fields.
I have to work thru the damage I have created...
Changing the Hero Points behaviour is non trivial.
It requires an OOBMessaging setup and I havent solved how to do it yet.
I was trying to solve as I had another extension that I was trying to build but I never solved it before going back to other tasks.
Dont hold your breath on this one.
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April 11th, 2020, 01:19 #2095
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April 11th, 2020, 05:08 #2096
- Join Date
- Jul 2015
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- 143
Oh, well doesn’t hurt to ask. We are using a map and tokens for now.
I was having trouble finding the object that is in the XP tab. I was wanting to add something for my extension. If you lead me in the right direction, I can take a look while adding in my additional piece.
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April 11th, 2020, 10:57 #2097
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April 11th, 2020, 11:05 #2098
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- Dec 2018
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Sorry, hit the wrong button before finishing..
I have started going through the code and files to see where the the type is first set. This has an impact on the damage roll I have created.
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April 11th, 2020, 17:23 #2099
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April 11th, 2020, 20:37 #2100
Getting the following error when adding in equipment in MoreCore:
Script Error: [string "campaign/scripts/char_invlist.lua"]:100: attempt to index global 'ItemManager2' (a nil value)
I don't recall it doing this in the build before the latest. Does it when I drag/drop an item from the Library, or when I right click and add item.
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