Thread: Registering Skills to Weapons
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April 5th, 2020, 23:27 #1
- Join Date
- Feb 2006
- Posts
- 24
Registering Skills to Weapons
Hi all,
Maybe I'm missing something, but how do I set the weapons in the 'Actions' tab to use the correct skills? For example, I have a Gauss Pistol that should use Gun Combat (slug), but there is no specific skill in the skill list for that, and if I rename a player's Gun Combat skill to Gun Combat (slug), nothing happens.. clearly I'm missing something (obvious perhaps!).
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April 5th, 2020, 23:49 #2
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
Hi.
The skill list doesn't have each sub-skill listed automatically. You are correct that it has to be edited. I usually drag the skill and append whatever (slug) for instance. I then drag the skill again to reflect the 0 skill for the other subs. Case should not matter.
It should work. If it doesn't, try deleting the weapon from inventory and action (I think it does it automatically now but just double check). Add the weapon again and it should have the correct skill.
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April 6th, 2020, 10:16 #3
Morning,
A weapon needs to be added after the skills are in place.
My current thinking with skills is to auto list as a dragable skill the skill and specialisation, ie 'Gun Combat (slug)', 'Gun Combat (energy)' and so on, just makes the skills list a lot longer but we're all ok with that aren't we?
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 6th, 2020, 10:53 #4
Missing natural weapon as weapons like Bite, claws etc... need to create as items (like Ship share) (sorry for bad english).
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April 6th, 2020, 11:47 #5Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 6th, 2020, 11:57 #6
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April 6th, 2020, 12:43 #7
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April 6th, 2020, 12:52 #8
- Join Date
- Feb 2006
- Posts
- 24
Also of note, if you have a modified weapon that has something like a laser site and gets a +1 to hit, there's no way to record that (or, is there?)
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April 8th, 2020, 08:25 #9
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April 8th, 2020, 09:23 #10Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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