Thread: GURPS 4E Core Ruleset
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March 19th, 2020, 00:02 #861
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The current ruleset should work without script errors in FGU. If you are seeing font errors, then they are likely due to the GURPSCore Theme. Simply disable that extension and all should work. The skin is in the process of being updated for FGU. I'm not sure when that will be available, but I expect very soon.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 19th, 2020, 13:14 #862
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So, what sort of features would people like to see for future releases?
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 19th, 2020, 13:19 #863
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March 19th, 2020, 14:22 #864
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March 19th, 2020, 14:45 #865
A new ruleset released 6 days ago and @yako2020 isn't all over this?!? How very strange, hope they're OK...
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March 19th, 2020, 18:42 #866
Trenloe, eu já vi e já estou usando, principalmente meu dom, para modificar e procurar bugs, só não falava antes devido a problemas familiares, até me preocupei em ter o tema principal para ele, a extensão de áudio celeste também e a minha com novos campos, e especialmente a que permite que nomes mais longos funcionem ...
Com o tempo pretendo ter módulos com itens, vantagens, desvantagens e afins ...[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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March 19th, 2020, 19:28 #867Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 19th, 2020, 23:47 #868
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- May 2013
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- East Coast USA.
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Ronnke, one of these days I'll figure out your address and I'll send you a case of beer for all your work!
Since you asked. I would really like it if it was possible to address the issue where one can no longer apply an effect to the target of the active actor. This functionality used to exist, but was lost a year or so ago either in an update to this ruleset, or to Corerpg.
It gets extremely cumbersome when my combat tracker is filled with 6+ players, and 10 monsters when I have to scroll up and down through the combat tracker to find "Orc 7" to apply a "dazed", "stunned", "crippled right arm" or other condition.
It used to be that I could just "alt-click + crippled right arm" when it was Gandor the Brave's turn and he chopped through his Orc 7's arm. Wham! Bam! The condition was applied. Next person's turn.
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March 20th, 2020, 00:23 #869
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- Australia
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 20th, 2020, 05:05 #870
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FYI. Gigermann's GURPSCore Theme for the ruleset has been updated and now works with FGC and FGU. Download the update from the link in the original post.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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