Thread: [WIP]Alien RPG ruleset
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February 13th, 2020, 19:39 #211
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February 16th, 2020, 10:15 #212
Yesterday I run Hope's Last Day. It was incredible. Players-and characters-so stressed they didn't dare to explore the colony XD
One bug found. When adding an NPC to the CT it automatically roll attack and critical injures :S
Besides that, the ruleset works better than fine.
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February 19th, 2020, 00:13 #213
Hey hey! been a while for an update but i was under the weather. i managed to pull some things off today, let me know if anything new comes up.
25: -Space on character sheet main page to type in what your current panic effect is (you can also drag and drop your result from the chat)
-NPC's now have a button to swap if they are a regular NPC or a CREATURE. having it set to CREATURE removes the buddy, rival, personal agenda, and gear sections
-NPC's empty fields will now be invisible when sheet is locked.
-fixed npc's rolling critical injuries when dropped in combat tracker
-fixed npc's starting with 0 health
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February 24th, 2020, 04:03 #214
fixed a glitch where NPC sheet stuff would bunch up when locked
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February 24th, 2020, 04:38 #215
if you happened to grab that last one, i've fixed it where the talents, gear, weakness and foot notes might squish up with the skills. so i've moved them to the top sections and removed the foot notes. so before you grab this update, if you used the foot notes of the npc sheet, you may want to copy that perhaps to the notes tab.
new NPC layout.pngLast edited by pr6i6e6st; February 24th, 2020 at 06:49.
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February 28th, 2020, 05:16 #216
Some Vehicle Changes.png
got some work done on vehicles. you can cycle the type of vehicle between Vehicle (planetside), EEV, or Starship. This changes what all fields are visible. internal modules and armaments now are sorted by their size. Maneuverability rolls can be made from a character sheet in the same manner that one could roll thrusters on a starship before.
CAUTION!! THE "Type" section of Vehicles has changed!!!!
to avoid errors, you have two options, delete old vehicles, or change your db.xml file.
if you wish to keep all entered vehicles:
-use Notepad++, open your fantasygrounds>FGDATA>campaign>yourcampaignnameher e>db.xml
-search for "<type type="string""
-replace all instances of the above with "<type type="buttonfield""
if you are altering a module, you will need to open the module with an archiver like 7zip, copy the db.xml or client.xml file (whichever is used) do your editing as above, then save the edited file into the module through your archiver.Last edited by pr6i6e6st; February 28th, 2020 at 05:49.
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March 3rd, 2020, 03:08 #217
new update fixes panic rolls, as per the rules on "More Panic" page 104 of the Core Rulebook.
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March 6th, 2020, 00:36 #218
panic rolls were oddly broken, in a way that stress was being incorrectly added to the panic results, and combat tracker was not registering results properly. these have been fixed. a few other minor fixes and preparation for future code.
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March 14th, 2020, 22:17 #219
Hi, pr6i6e6st. Great ruleset, I am loving it!
Just a few minor bugs. When I load a campaign (new or existing) and open a character, type is always set to SYNTH and Max Health is always 0, causing a Stress Level of 1 to be on your sheet. After you set these things they stick until you reload your campaign.
All in all a great rule set!
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March 14th, 2020, 23:36 #220
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