Thread: MoreCore Ruleset
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January 20th, 2020, 19:25 #1791
- Join Date
- Oct 2016
- Posts
- 120
I'm curious about Alternity. For those who aren't old and don't know the OG Alternity system, it was a d20 roll under target engine, but with quirks to it. You have your basic target number, say 12. But if you roll under the halfway mark, it's considered a good success, and if you roll under the quarter mark it's an amazing success. So if your skill's score is 12, 1-3 is amazing, 4-6 is good, 7-12 is a plain success, 13-19 is a failure, 20 is a crit fail. You roll both the main d20 and a situation die, either as a bonus or penalty, chosen by the DM, so an easy task might have a d6 rolled and removed from your d20, a hard task might add a d10 to it, because rolling low is good.
Is there remotely any ways to automate that math, or would that need a dedicated ruleset to pull off?
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January 20th, 2020, 20:32 #1792
Is there a changelog of MoreCore? I lost the news :-(
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January 21st, 2020, 00:37 #1793
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January 21st, 2020, 00:39 #1794
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January 22nd, 2020, 02:15 #1795
Last edited by wndrngdru; January 22nd, 2020 at 02:28.
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I'm so bassic
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January 22nd, 2020, 02:53 #1796
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January 22nd, 2020, 03:29 #1797--
I'm so bassic
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January 22nd, 2020, 04:17 #1798
hah! that is so funny, and sad, and good and depressing!
thats 30 odd rolls to doco but its also 30 more pieces of goodness!
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January 22nd, 2020, 04:21 #1799
Some of those are quite fun.
Heres an easter egg for you -
type /chatimage combat or /chatimage treasure or /chatimage night (there are a bunch more) into chat
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January 26th, 2020, 21:59 #1800
- Join Date
- May 2017
- Posts
- 14
Looking for a sanity check: I want to link the penalty in Harn Skill: /harnskill x#y# (roll 1d100 to determine success level given a Mastery Level and Penalty) to a field on the character sheet and dynamically modify it.
So for example, let's say my character sheet has a Fatigue box with -5 in it and I have a mastery of 55 so
1) 55 - 5 = 50 for the first roll
Making that roll causes the macro to update the Fatigue box to -10 so that the next roll would be
2) 55 - 10 = 45 for the second roll
and so on.
Is it possible to dynamically link a box on the character sheet to a roll and have it auto-increment each time the roll is executed? Thanks.
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