-
December 3rd, 2019, 18:34 #1
Spells with Units of Hours and Days Not Handled by CT
1. Create a spell effect with a duration of several days
2. Apply it to a character in the CT
3. The effect shows up with no duration. The chat says also shows the effect being applied, but with no duration. If I untarget and apply it as a target, the chat shows: GM: [EFFECT] Life Bubble [UNITS DAY] 3
4. The same problem happens with durations of hours.
Anyway - only rounds and minutes are working for effects in the CT.
And, in the case of an overnight rest, if you use a duration of 1440 minutes (1 day) x level for multiple days, it is cleared by a single overnight rest. So, overnight rest is also not working as it should with respect to duration.FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
-
December 3rd, 2019, 22:19 #2
This is the same across all rulesets. If you want to track anything over 1 hour you'll need to convert to rounds and then you'll need to manually reduce the numbers for a long rest - in fact anything other than combat since it is only during combat the effects count down.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
December 4th, 2019, 00:39 #3
I understand, but there are numerous spells across various rulesets that last for a long time. A perfect example is Life Bubble. And, the issue isn't manually reducing the duration, it is the fact that an overnight rest just removes the effect entirely. There's no reason that the rest/CT code can't check effects that have a duration of > 8 hrs. and just subtract the duration instead of deleting the effect (whether the duration is in rounds, minutes, hours or days). The underlying assumption for how durations should be handled is cutting a lot of corners.
FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
-
December 4th, 2019, 01:04 #4
Long rests don’t clear effects in 5e. So this may not be a core thing which is what I was thinking it was. There are CT menu options (again in 5e) to clear all effects or clear expiring effects, but rests don’t affect effects.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
December 4th, 2019, 01:52 #5
Haven't tried in 5e, but in Starfinder, the rest removed the effects from the CT. It's not the right default behavior.
FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks