Thread: Rappan Athuk for 5e
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August 16th, 2019, 16:21 #11
I'm building this as well for personal use - do you have a ballpark on when it will be out? Were you able to solve the player map issues with the Tunnels of Terror? I bought the PSD maps but these were not available for that level so had to use Photoshop to fix the issues. I have the majority of the Wilderness done and now starting on the dungeon proper. I told my players I won't be done with it by the time we start it but it'll be enough to get them started.
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August 16th, 2019, 17:18 #12
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August 16th, 2019, 17:40 #13
Good deal - just holler at me. I still have a bunch left to do but started working on Level 15 since it was a short one.
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August 16th, 2019, 18:12 #14
I would like to get in on the Rappan train to hell. I am a Pathfinder 2E guy and might tackle converting the many rooms and encounters to that system.
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August 23rd, 2019, 14:58 #15
I've got all the text imported and categorized, as well as the maps gridded and pinned. I just need to format the stories and setup the encounters.
RA-10C.jpg
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August 23rd, 2019, 16:07 #16
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I'm so jealous of you folks that have done this work. I'd love to run this on FG but going through this book, it's an incredible amount of work which I don't think I'd have the time for (especially that some of the maps aren't accurate). Congrats to you JHale!!
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August 23rd, 2019, 16:18 #17
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Jim, what did you use for the creatures and NPC's? There's this neat little piece of software called "Engineer Suite" for FG (https://www.fantasygrounds.com/forum...Engineer-Suite) that works pretty well.
I haven't worked on it for a few weeks, but I'm gonna tackle it again this weekend. I'll work on the map issue and maybe we can trade some work.
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August 23rd, 2019, 16:19 #18
Yeh - I wish I had better maps for the Tunnels of Terror but the ones I fixed will work. This is definitely a labor of love - I've been wanting to run this since it came out for Pathfinder (while I was playing PF) and not that there's a 5E edition it was a no-brainer. A lot of people that I play with are wanting to move away from AL and I thought this would be the perfect reason to. This will also open the doorway for me to do the G123D12Q1 conversions from 1E. I know there's a Giants set for 5E and 1E - but I want to do my own using conversion manuals I found.
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August 23rd, 2019, 16:21 #19
Sounds good. and I do use Engineer Suite for the monsters (and the spells too). I extracted the Bestiary into a separate file and going thru one-by-one to get them converted but it's not 100%. Some of the monsters won't import/convert correctly so I'll do a 1st pass of the 'straight' ones and then go back and import the ones I need to fix. I'm sticking them all into a Rappan Athuk Module for import into the table.
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August 23rd, 2019, 16:31 #20
Currently the folder size is 162M. Some of the maps I had to leave big because of the grid scale (Cave of the Kraken, etc).
Also - we're closing on our house next week so I'll be outta pocket for a bit. I get a finished Half-Basement as my Studio/Work area so I'm REALLY looking forward to that. We've had out stuff in storage for almost a year now since we've moved so I'll have access to all my gaming materials again.
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