Thread: Custom Dice Base
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July 20th, 2019, 02:38 #11
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July 20th, 2019, 02:38 #12
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July 20th, 2019, 02:59 #13
I have it figured out, but just to explain this:
You have two sets of d6. Base die, and stress die. Whenever you make a roll, you roll your base die. Each 6 (looks like a + sign on the dice) you get a success. Nothing else matters on this die.
For every point of stress you have, when you roll base die, you also roll a number of stress die equal to your stress level. These die add to your base die, in that you also want a 6 (+ sign) but if you roll a 1(facehugger symbol) you panic, and roll all your stress die to compare to a panic table to determine what effect takes hold of you.
I don’t have it rigged to automatically roll on the panic table, but that’s fine, as I don’t know yet if that’s every time or if there are exceptions.
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July 20th, 2019, 03:48 #14
Ok I’m not sure why, but the dS (stress dice) are displaying the rolls vertically (breaking frame) while the dB (base dice) are displaying properly. Is there a conflict with placement and the dS line somewhere? That’s the only thing I think really changed aside from what numbers to look for in the rolls
Edit, and I suppose I duplicated the code that looks for a 6 so that the stress dice look for both a 6 and a 1 and return different results (6=success, 1=fail)Last edited by pr6i6e6st; July 20th, 2019 at 03:50.
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July 20th, 2019, 05:04 #15
i've never attached a file here before, so here goes, just finished and i think they're working great. let me know.
Alien RPG Base and Stress Die
Extension reads as “Alien RPG Dice”
updated to include all the missing numbers, as you need those on occasion, it seems
updated to group successes of either dS or dB together, rather than seeing two "successes" results if you used a dice pool extension and rolled both sets of dS and dB at once.
updated to change base dice to a yellow texture. somewhat reflects the actual base die, and differentiates it from the stress die.
updated to fix the extension as Trenloe suggested, and swapped the dice colours as i had the colours wrong last time
FML updated again because when i swapped colours, i forgot to use the correct naming convention for the stress dice icons
update lets try this again. i've used 7zip and it looks like it works, though it's made my images have a lesser resolution, so i'll have to check on that, but for now, this appears to work this time
updated so now the chat will only read results that come up. (for example, if you roll a bunch of stress and base dice together, and only successes come up, the chat will only tell you how many successes there are. if only fails come up, it will tell you how many fails you rolled, and if both come up, it will tell you how many of each, rather than showing results of 0)
here's an example of what comes up
example.pngLast edited by pr6i6e6st; July 25th, 2019 at 20:48. Reason: fixed file: hopefully the last time
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July 21st, 2019, 17:16 #16
Great job! Thanks for the extension. Looking forward for a theme extension to put us in the Alien mood! This is gonna be a great RPG!
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July 21st, 2019, 17:58 #17
I downloaded the extensions and move it to my Fantasy Ground Data file under extension, as well as the Custom Dice Extension. The Stress Dice extension does not appear in choices when I created a campaign in CoreRPG. The Custom Dice Extension appears as a choice as well as my other extensions
Last edited by Voxpopuli; July 21st, 2019 at 18:01.
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July 21st, 2019, 18:02 #18Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 21st, 2019, 19:22 #19
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July 22nd, 2019, 02:27 #20
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