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June 30th, 2019, 17:23 #91
Any possibility of getting the variant encumberance rules added?
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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June 30th, 2019, 18:48 #92
There are a couple methods. I went with the one I could programmatically manage. Basic Encumbrance (Tournament rule) is what I went with. The Optional is based on move base and strength and then correlated to tables. It also only works for 12 and 6 base move scores. The other works with any movement score so works better for classes/races with non-standard move base (Monks and Barbarians come to mind).
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 6th, 2019, 20:42 #93
- Join Date
- Jun 2018
- Posts
- 2
Non-Weapon Proficiency Tracker Bug?
Playing around with the new 2E character creation, I created a human rogue (thief) with an INT of 16 (+5 languages). Stats added first, then race, then class. I noticed that over in the "Skills" tab, that the initial number of non-weapon proficiency slots was 3 - shouldn't this have been modified by the INT language bonus to 8 (per PHB Chapter 5 example of "Rath" under "Acquiring Proficiencies")?
"...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"
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July 6th, 2019, 23:25 #94
Wasn't this one of those optional rules, using extra language slots as extra proficiency slots for NWPs?
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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July 7th, 2019, 06:00 #95
Those are not automatically adjusted because the rule is optional as mentioned by JohnD. There are some rules that let fighters convert them to weapon profs as well. Thats why I made the field (profs earned) editable by the Host/DM so they could add them if they allowed it. The only piece automated for "profs" right now is the ones earned by leveling/initial from class.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 12th, 2019, 03:16 #96
- Join Date
- Jun 2018
- Posts
- 2
Ah.
Fair enough. I realize they are optional rules, but I figured if you automatically give the base number, why not automatically give the adjusted numbers? (I would think that would be a bit easier on the host/GM instead of making them manually add them to all the players every time they syaty a new campaign.) Now I'll have to go back and see about the optional fighters can convert to weapons profs, as I never heard of that one.
Thanks!
"...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"
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July 12th, 2019, 06:03 #97---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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August 6th, 2019, 20:10 #98
Update notes for the FG 3.3.8 update.
2E Ruleset
[Update] ported 3.3.8 CoreRPG ruleset changes that are necessary for overrides to 2E ruleset.
[Update] ported 3.3.8 5E ruleset changes that are necessary to 2E ruleset.
[Fixed] issue with multiple weapon attack names displaying properly.
[Fixed] issue with ranged weapons ammo entries appearing properly in Host CT.
[Added] effect string DMGX for damage multiplier. (DMGX: 2 would mean times 2 damage for each dice)
[Added] Drag/drop story/text INTO quicknotes.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
August 7th, 2019, 22:33 #99
In the Invoker description, it keeps saying Illusion instead of invoker in the PHB classes options.
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September 17th, 2019, 18:09 #100
Finally i've purchase the 3 core manuals plus Temple of Elemental Evil, and slowly i will buy all Forgotten Realms supplement (very slowly... the complete collection is quiet expensive). Now i can come back to AD&D and play with my old group after 15 years. Thanks for this ruleset!!!
A question: when i open an item, i can't have it on display when i click on another... Is it possible to have multiple windows of objects on the screen to make comparisons instead of a single window that displays only the last object clicked?
Thanks!
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