Thread: Hacking a Theme
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April 29th, 2019, 18:23 #21
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May 6th, 2019, 00:06 #22
One thing I noticed is that the dice tower didn't work for me.
Other than that the theme is really good!
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May 15th, 2019, 03:37 #23
- Join Date
- Apr 2019
- Posts
- 19
Yeah, dice tower not working makes me sad.
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June 22nd, 2019, 14:07 #24
Very Nice I like the Side Bar.
Discord User : Samarex#0318
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Lets Play a RPG
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June 22nd, 2019, 18:22 #25
- Join Date
- Apr 2019
- Posts
- 19
Am I missing something on this theme to make the dice tower work? I think I've tried ever setting.
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June 22nd, 2019, 23:03 #26
- Join Date
- Nov 2018
- Posts
- 170
Dice tower does not work. That's one of the issues with this theme that has so far not been addressed. We use FG to display the map onto a TV and everyone rolls in person anyway so it has not been an issue for us.
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July 2nd, 2019, 00:32 #27
- Join Date
- Jan 2019
- Posts
- 20
Any update as to when/if the dice tower will be working? That's the only thing stopping me from using it.
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July 2nd, 2019, 05:15 #28
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July 3rd, 2019, 14:15 #29
- Join Date
- Dec 2014
- Posts
- 3
I spent some time looking at the xml, and there doesn't seem to be anything that would break it. There's nothing in the xml that references the dicetower. The official ruleset mentions dicetower a few times, but the extension doesn't overwrite that as far as I can tell, with xml. My thought is that the desktop initialization .lua is overwriting something, but I definitely don't know any lua syntax to understand it.
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July 3rd, 2019, 16:54 #30
This can be fixed by adding the dicetower panel code from CoreRPG to the desktop_panels.xml file.
Code:<panel name="dicetower" modes="host,client"> <anchored height="90" width="90"> <bottom offset="-35" /> <right parent="shortcutsanchor" anchor="left" offset="-45" /> </anchored> <class>dicetower</class> <dynamic /> <locked /> </panel>
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