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May 8th, 2019, 23:59 #1
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One million foot square map - thank to Zatnikotel!
Download the interconnect dungeons:
https://www.deviantart.com/zatnikote...he-One-Million
50px x 50px build for fantasy grounds
MODERATOR: See post #11 for a Fantasy Grounds module put together LordNova2 - Thanks LordNova2!Last edited by Trenloe; May 16th, 2019 at 00:36.
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May 9th, 2019, 01:50 #2
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Wow!
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May 9th, 2019, 21:41 #3
This is a very impressive map system. What's even more impressive is that the designer implied he was adding more to it. One poster said, "Somebody needs to write an adventure module for this." The designer, Zatnikotel replied, "I think I may need to add a few more maps first, so that it makes a little more sense."
Fantasy Grounds Unity Lives! Good job, Smiteworks!
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May 10th, 2019, 00:21 #4
Nice maps.
Are they specifically built for Fantasy Grounds? The only maps I could find are 3500x3500 resolution, which is approximately 3 times the FGC recommended resolution of 2048x2048.
And looking at it in more detail - the maps are listed as 50-inch x 50-inch battlemaps. So, at 3500x3500 pixels, these are 70 pixels per grid square (assuming 1 inch = 1 grid square).
Resizing to 2500x2500 (50 pixels per grid square) would be much better for FG - each map would still be 1.5 times the recommended size, but this is way better than 3 times the recommended size. :-)Last edited by Trenloe; May 10th, 2019 at 01:52.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 10th, 2019, 01:50 #5
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Nice maps for FGU!
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May 10th, 2019, 18:57 #6
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Yesterday, i just played a game with on FG and it was ok. A couple second of loading time but OK for us.
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May 10th, 2019, 19:34 #7
Running one or two maps like that is "OK". The recommendation for map size is there because large maps take up a lot of memory, and Fantasy Grounds in it's current form is a 32-bit app that has limited memory - even if the computer itself has a lot of memory. If you're in a game with a lot of library modules open, a few maps shared and you're in a combat, Fantasy Grounds is going to be using a lot of it's limited memory resources. Hence the recommendation to keep maps within a reasonable size (2048x2048 pixels).
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 10th, 2019, 21:37 #8
Supreme Deity
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Also, regardless of whether you're running on current version of FG (or FGU in the future); larger files still take longer to transfer than smaller files.
JPG
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May 10th, 2019, 21:39 #9Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 10th, 2019, 21:44 #10
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Yes, the file still needs to be transferred to each client who needs to see it. The FGU code is a little smarter about only sending stuff as it is shown, as opposed to any referenced in data values shared.
Regards,
JPG
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