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April 22nd, 2019, 11:46 #31
Ah very nice.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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April 24th, 2019, 00:29 #32
Hi!
First, thanks for the awesome ruleset!
I was creating a new character and like how I could drag a class from the PHB. If you go deeper into the class, there is a tab with various levels (up to 20). Is there a way to allow a new character to use this tab? That way, if I needed an NPC to start at a higher level I could just select the correct level and move on.
Thanks again and thanks for taking feedback/ request!
-Brad
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April 24th, 2019, 00:39 #33---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 24th, 2019, 01:15 #34
Thanks for the quick reply! Didn't notice before the correct button to drag and drop. This seems easy enough. Just bump up the XP's and then "advance" to the level I need.
Thanks again!
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April 24th, 2019, 01:58 #35
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April 24th, 2019, 03:08 #36
Damned is correct. EXP is irrelevant when it comes to drag/dropping the class and gaining a level. You can drag/drop the class w/o the experience changing at all. If you haven't already done so I'd highly recommend watching the character sheet tutorial I put together in January.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 24th, 2019, 17:48 #37
- Join Date
- Jan 2014
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- California
- Posts
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I tried loading the Simple Brown and Simple Grey themes. The right side icons come up about the same size as the top right icons. I tried scaling from 70 to 100 but they still come up tiny. The image is at 70.
It is the same with Grey.
Dungeon uses labeled buttons instead of image buttons so it doesn't have the problem.
theme_brown_icons.jpg
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April 24th, 2019, 18:59 #38---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 25th, 2019, 07:27 #39
Celestain did you add any additional effects or does your rule set parse any additional phrases for character sheets and NPC's compared with the 5e/core base?
Ultimate licence
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April 25th, 2019, 16:44 #40Code:
"BSTR", -- base strength "BDEX", "BINT", "BCHA", "BCON", "BWIS", "BPSTR", -- base percent strength "BPDEX", "BPINT", "BPCHA", "BPCON", "BPWIS", "BAC", -- base AC "BRANGEAC", -- base ranged AC (attack is via range) "BMELEEAC", -- base melee AC -- also added these effect tags --"TURN", --"TURNLEVEL", --"SURPRISE",
Last edited by celestian; April 25th, 2019 at 16:49.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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