Thread: Base HP Box
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April 3rd, 2019, 22:58 #1
Base HP Box
Hi all
I wanted to share some little extension with you, one of my players did it (xBzGrumpyCat but he normally doesn't write here and he gave me the permission to upload it)
This extension adds an additional HP box in your character sheet (see the attached image). This box is just a reference field for the actual maximal hitpoints without buffs and debuffs etc and it is not automated, so, only for manually manipulation The idea behind it: Often one has e.g. a CON buff or debuff and this does affect the HP, too. So one has to change the actual hitpoints in the HP box. But when the buff or debuff is over one has to adjust the HP again and it may happen that one doesn't think about that (e.g. the gaming session ends with a fight and a rest, so the start of the next session would be a rest and then one may already have forgotten that there was some change in the HP box). One could use the Temp box but temporary hit points can not be healed, so when they are lost they are lost and not respected by the heal button (When I understood it correctly (?) )
Our group uses this box as a reference field to check whether one has the correct amount of hit points at the moment but, as I said, it is not connected (yet) with the automated change of HP by leveling a class, it has to be adjusted manually
Feel free to use and to change it
Best wishes,
KelrugemLast edited by Kelrugem; April 6th, 2019 at 18:14.
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April 6th, 2019, 18:16 #2
I just replaced the .ext file It is only a minor change: In the db.xml file of your campaign the value of the base hp box is now displayed under the "<hp> [...] </hp>" section of the characters as the other values of the HP stuff
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May 15th, 2020, 21:38 #3
I was fooling around trying to do something similar for Ability score. I realize that you can have effects alter the ability scores for rolls and such. But I'd like to be able to track the actual Ability scores and keep the base visible. Group I am running is about to hit the haunted house part of Rise of the Runelords and many of the haunts cause Ability Drain. STR: [-1d6] works in effects with the proper extensions...however it doesn't work with MULTI: STR: [-1d6] (nor does it claim to work that way but I tried just to make sure).
Anyway, I was able to shift the ability score labels left to make room for an additional field but couldn't actually add a field due to ignorance.
EDIT: To be clear I had the same usability in mind. Nothing automated, no calculation of bonus. Simply reference to what Ability score should go back to when ability score is healed.Last edited by mozmonar; May 15th, 2020 at 21:43.
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May 15th, 2020, 22:50 #4
Ah, I see Did you look at the extension how it was done there? Messing with xml, especially already existing ones without overwriting everything, can be really tedious Wenever I have time I can shortly take a look and give some suggestion But why not using the damage fields next to the abilities? Or did I miss some point?
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 15th, 2020, 22:56 #5
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May 15th, 2020, 23:09 #6
Last edited by Kelrugem; May 15th, 2020 at 23:22.
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 15th, 2020, 23:19 #7
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May 15th, 2020, 23:26 #8My extensions for 3.5e and Pathfinder
Bug reports please here
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May 16th, 2020, 00:00 #9
Now that I am playing around with it I can thing of a change that would be useful. Being able to drop die roll from the chat onto it to add or subtract the roll value rather than simply replacing the current value with the roll value.
EDIT: The very way your Base HP box functions! Hah, I have found a way to make posting it here sort of, half-way relevant.
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May 16th, 2020, 00:06 #10My extensions for 3.5e and Pathfinder
Bug reports please here
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