Thread: Token handles?
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October 7th, 2018, 19:35 #1
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Token handles?
i cant seem t find if this is answered...
Do tokens have a footprint other than their art? if i place a transparent backed circle as a token without a frame and background is it supposed to function that only the actual circle can be grabbed and moved on the map?
does the background and or frame required to make FG recognize the entire token as grab-able without clicking inside and not being able to touch a token on the map?
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October 7th, 2018, 20:30 #2
I'm pretty sure there is no 'footprint' other than the art, but I wouldn't bet the farm on it. Maybe I missed something.
One way around it is to use a program like GIMP or Photoshop and set the opacity of the transparent section of the token to 1%. I did that to some spell tokens.Fantasy Grounds Unity Lives! Good job, Smiteworks!
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October 7th, 2018, 22:07 #3
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not a bad idea at all
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October 8th, 2018, 00:52 #4
Yes, so FG intentionally only selects the part of the image that is not transparent. This is useful, and annoying, depending upon the use case. The 1% solution works well if you know you always want to be able to grab anywhere on the token.
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October 8th, 2018, 15:30 #5
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October 8th, 2018, 17:08 #6
Good example of when I'd do the same. I don't do it to all tokens. But tokens like the above, or any tokens that I plan on using as moving map pieces that I place on another layer, I usually do.
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October 8th, 2018, 19:47 #7
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yeah the 1% made it where you can grab the token in the tokens window instead of grabbing the whole window and moving it instead of the token.
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October 8th, 2018, 20:22 #8
Glad I could help!
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October 8th, 2018, 21:16 #9
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October 8th, 2018, 22:00 #10
IIRC it used to be like that, as I had trouble moving around large graphics with surrounding alpha, I'd randomly select something due to the large alpha border. I'm not sure when this changed, but it only selects the token when a solid non-alpha portion of the token is selected.
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