Thread: FG 2 ... Unusable.
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April 23rd, 2007, 17:41 #11
I may be missing something here, but if you simply drop the dice on the chat window it posts the results does it not?
"Hello! My name is Inego Montoya. You killed my father, prepare to die!"
"Will you stop saying that!"
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April 23rd, 2007, 18:21 #12Originally Posted by kimba
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April 23rd, 2007, 20:15 #13
- Join Date
- Apr 2007
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- 40
does'nt the "/die reveal" or "/die hidden" answer your needs?
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April 23rd, 2007, 20:26 #14
- Join Date
- Dec 2004
- Location
- Chicago-ish
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- 2,234
Those were not available when the thread started. Now they are just talking about how it used to work or works 'normally'.
rv
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April 23rd, 2007, 20:32 #15
- Join Date
- Dec 2004
- Posts
- 57
I had one odd error with die reveal --
-- it works fine for almost everything, but when I drag my bad guy's "heavy mace +3 melee (1d8+2)" the attack roll retains the question mark
but when I just drag the damage roll it's revealed.
all other rolls I've dragged so far off the sheet are revealed just fine too--Steve Peterson
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April 23rd, 2007, 22:12 #16Originally Posted by Tailz Silver Paws
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April 23rd, 2007, 22:23 #17
Ah. I am MUCH obligued for the VERY swift response to this. And indeed, this is exactly what I need to show that "yes, that simply disturbing roll was indeed NOT fudged..." *grins*
Normal Difficulty in Arm : 6+ or better on skill + stat + 1stressdie.
Highest roll ever : Zombie tossing a rock... 507. Six ones followed by an eight, each one meaning to double and reroll. .. and -5 for "No skill"
See why I need to be able to do the open rolls?
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April 24th, 2007, 02:40 #18
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