STAR TREK 2d20
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  1. #11
    I may be missing something here, but if you simply drop the dice on the chat window it posts the results does it not?
    "Hello! My name is Inego Montoya. You killed my father, prepare to die!"
    "Will you stop saying that!"

  2. #12
    Quote Originally Posted by kimba
    I may be missing something here, but if you simply drop the dice on the chat window it posts the results does it not?
    Not as the DM. Rolls are hidden (note the ?) until you drag them out.

  3. #13
    does'nt the "/die reveal" or "/die hidden" answer your needs?

  4. #14

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    Those were not available when the thread started. Now they are just talking about how it used to work or works 'normally'.

    rv

  5. #15
    I had one odd error with die reveal --

    -- it works fine for almost everything, but when I drag my bad guy's "heavy mace +3 melee (1d8+2)" the attack roll retains the question mark

    but when I just drag the damage roll it's revealed.

    all other rolls I've dragged so far off the sheet are revealed just fine too
    --Steve Peterson

  6. #16
    Oberoten's Avatar
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    Quote Originally Posted by Tailz Silver Paws
    Let me understand this correctly, all you want Oberoten is that when you roll dice, it automaticaly tells the players what you have rolled and the result?

    This may sound stupid, and I might be missing the point, but why not just work telling the players the dice roll result into your story telling? (until this feature is implemented?)
    I have taken to always doing rolls openly, it adds a certain amount of chaos and unpredictability. As well as keeping both me and them on our toes. Especially with a system like Arm where the Stressdie can go to very extreme values.
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  7. #17
    Oberoten's Avatar
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    Ah. I am MUCH obligued for the VERY swift response to this. And indeed, this is exactly what I need to show that "yes, that simply disturbing roll was indeed NOT fudged..." *grins*

    Normal Difficulty in Arm : 6+ or better on skill + stat + 1stressdie.
    Highest roll ever : Zombie tossing a rock... 507. Six ones followed by an eight, each one meaning to double and reroll. .. and -5 for "No skill"

    See why I need to be able to do the open rolls?
    For your Ars Magica needs :
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    Atque in perpetuum frater, Ave atque vale.

  8. #18
    Quote Originally Posted by Oberoten
    Ah. I am MUCH obligued for the VERY swift response to this. And indeed, this is exactly what I need to show that "yes, that simply disturbing roll was indeed NOT fudged..." *grins*

    Normal Difficulty in Arm : 6+ or better on skill + stat + 1stressdie.
    Highest roll ever : Zombie tossing a rock... 507. Six ones followed by an eight, each one meaning to double and reroll. .. and -5 for "No skill"

    See why I need to be able to do the open rolls?
    Not really, but whatever floats your boat!
    Tailz, the Artist of Studio WyldFurr
    Follow Studio WyldFurr on Twitter, Facebook, and the studio web site.
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