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February 11th, 2018, 00:16 #91
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February 11th, 2018, 00:45 #92
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February 11th, 2018, 02:03 #93
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1. Not a big deal, but that does makes them unavailable in 'manage character'.
2. Thanks, someone else pointed that out too, so I have that straightened out, although it should probably at least default to spontaneous casting.
3. That wasn't working for me initially and I made a lot of characters trying to figure out why I kept getting different amount of resolve points when making different characters. I don't like having a bunch of windows open, so after I'm done with a window I tend to close it. So what I was doing was adding a race, adding a theme, adjusting stats in the ability modifier window that comes up, closing the modifier window, and then finally adding a class. If you do it in that order it is bases the Resolve Points off of your Dexterity mod regardless of what class you chose. However, if you leave the ability modifier window open when you drag your class to your sheet it calculates the Resolve Points correctly.
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February 11th, 2018, 02:08 #94
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February 11th, 2018, 03:30 #95
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Ammunition (Darts, Batteries) load onto the action tab as if they were weapons with no damage.
None of the Alien Archive races except for the Baratha and Contemplative have their speed populate into the character sheet when the race is added.Last edited by DMReckless; February 11th, 2018 at 03:44.
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February 11th, 2018, 04:39 #96
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Based solely on magic missile, spells don't seem to be parsed and do not parse correctly when you tell it to reparse the spell action.
Creatures do not have spell actions parse either; just listed spells with links to descriptions.
Checking a number of spells now....seems to parse mentioned conditions, but not damage..... most spells have nothing parsed and no short description on any spells.....fly 1 has unconscious effectLast edited by DMReckless; February 11th, 2018 at 04:47.
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February 11th, 2018, 04:56 #97
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Also on spells, when dragged onto a character sheet it doesn't add the savings throw information. Once dragged to the sheet it is missing in the spell description when you bring it up, and in the mechanics section of the spell where the attack roll is located.
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February 11th, 2018, 05:04 #98
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February 11th, 2018, 05:31 #99
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Does this mean that after clicking Update, this should work right now? Or do I have to do something special to update it other than click update? Or do you mean it is already fixed for the next push of the ruleset?
Just want to check, because it is still behaving the same for me right now.
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February 11th, 2018, 06:02 #100
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Not sure if I'm looking at it wrong but grenades and AoE type weapons don't seem to do anything AoE related.... and their damage values are missing.
All grenades just have a 1 in their damage tab... also tried using them via combat tracker etc... and no AoE effect etc.....
Grenades.jpgLast edited by Treviron Riaxx; February 11th, 2018 at 06:25. Reason: figured out how to attach pictures
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