Starfinder Playlist
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  1. #171
    So tranquil Dulux is that in my case it is not the fingers that fail but the keys that insist on changing places while I type !!

  2. #172
    Quote Originally Posted by dulux-oz View Post
    This? No - it doesn't use any VoIP system.

    But I think you're asking about the DOE: Sound. And the DOE: Sound has no affinity for any VoIP application - so yes, you can use the DOE: Sound with Teamspeak, Skype, Discord, or any other 3rd-Party Voice-over-Internet-Protocol system.

    (Any what damn's about to say: its all in the doco )
    Ah, yes. I DID mean DOE: Sound. I had multiple tabs open. Thank you.

  3. #173
    Quote Originally Posted by Methusulah View Post
    Ah, yes. I DID mean DOE: Sound. I had multiple tabs open. Thank you.
    You're welcome
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #174
    organizations.png
    ^^^ There's a small issue with the appearance of the organizations extension, whereas the rest just work for some reason

  5. #175
    Quote Originally Posted by yoey View Post
    organizations.png
    ^^^ There's a small issue with the appearance of the organizations extension, whereas the rest just work for some reason
    That's because only recently has someone volunteered to do up the appropriate graphic for the 5E Ruleset (after a couple of years of me asking for help) and so the updated version of the Extension hasn't been released yet - the new graphic will be in the next version of the Extension.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #176

  7. #177
    Hi Everybody,

    I've just placed a new version of the Extension on the first post (v3.1.0).

    This version is a compatibility update for FGv3.3.4 and also included all the appropriate graphics for all of the supported Rulesets and the new Simple-Brown and Simple-Grey Themes (except for a single DOE: Organisations graphic for the CnC Ruleset - if someone can help with that it'd be appreciated).

    DOE Depreciation Notice

    With the release of the new DORCore Ruleset (currently v0.9.1), support for Community Rulesets within the DOEs is being depreciated. While the DOEs still work with those existing Community Rulesets as listed in the individual DOE Threads, the expectation is that this functionality will be removed for the next release of FG after v3.3.4 (ie in a few months time near the middle of 2018). This will allow the Developers of these Community Rulesets time to transition their Ruleset from being a child of the CoreRPG to being a child of the DORCore.

    The DOEs will continue to work and will continue to be supported by me for all of the "standard" CoreRPG-child Rulesets available via the FG Updater utility. At this point in time (Feb-2018) this list of Rulesets consists of: CoreRPG, 3.5E, 4E, 5E, 13A (13th Age, ETA=Soon(TM)), CoC, CoC7, CnC, d20 Modern, Fate Core, Numenera, PFRPG and SW.

    The reason this is being done is to consolidate the time and effort that is required to maintain compatibility - basically by doing things this way there will be more time for more features and functions to be included in the DORCore, DOEs and future DORs & DOEs.

    Please see the DORCore Thread for further details.

    This notice is being / will be placed on each of the individual DOE Threads.
    Last edited by dulux-oz; February 7th, 2018 at 06:51.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #178
    Hi @dulux-oz. I'm having issues running your fine looking weather extension. I've copied base, locations and weather extensions to the correct folder, and added the weather and locations mod files to the module folder. Restarted FG and enabled your weather module in the library. I was expecting to see a small weather icon in the top right of the screen, but it is absent.

    What am I doing wrong? Do I need to edit the extensionstate.xml file to get it working?

    Thanks in advance for any help. I'll happily make a donation if I can use it!

    Best, Kerrigaj

  9. #179
    Which Ruleset are you using the DOEs with?

    The Weather Icon should be a small Button Icon that looks like a cloud with lightning coming out of it - it is slightly different for each Ruleset. Do you have a "break" (a hole, a missing button) in the small Button List?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #180
    Quote Originally Posted by dulux-oz View Post
    Which Ruleset are you using the DOEs with?
    Hi, I'm using CoreRPG 3.3.4 and 5E v3.3.4 rulesets. I see no difference in the small button list at all. See attached images.

    FGIcons.PNG
    FGRules.PNG

    Thanks for the help.

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