Thread: Effects Videos for 5E
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December 13th, 2017, 22:27 #1
Effects Videos for 5E
The links below will lead you to several videos concerning effects for 5E in Fantasy Grounds. Each video is only about 15-20 minutes long and covers a particular aspect of creating effects. If you would like to see more videos on anything that isn't covered (or on anything else for that matter) leave a comment below.
Link to the playlist of all videos
Video One - The Basics
Video Two - Combat Modifiers
Video Three - Damage Modifiers
Video Four - Abilities, Advantage and Disadvantage
Video Five - Special tags IF and IFT
Video Six - Effect targeting and the CUSTOM function
Video Seven - Timing of Effects
Video Eight - Naming, Chaining and Concentration
Video Nine - Casts, Damage and HealsLast edited by Zacchaeus; December 17th, 2017 at 16:59.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 14th, 2017, 00:41 #2
Great teaching video. Also, I happen to know there are codes already done for every spell, feat, race trait, and class feature I did at the DMs Guild. Everyone SHOULD learn how to do these themselves, but for lazy people (ME!!) the codes are already done for everything except items. And that project is on the burner. The burner hasn't been turned on, but it's on it.
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December 14th, 2017, 14:56 #3
Second video in the series added. Link in the first post.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 14th, 2017, 18:47 #4
I see the benefits of coding or just going out and buying these from the DMs guild. Zaccheus latest videos are good, been waiting for these for awhile...!
Also, another community member and great boon for DnD5e fans are the codes that Rob2e sells online in a discounted code package as a Purchase-able FG supplement for 5e from Rob2e: https://www.dmsguild.com/product/226...ate_rem=878507. I am glad to be surrounded by dedicated, helpful, and supportive community members! Long live Zac and Rob2e!
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December 14th, 2017, 19:46 #5
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Well done Zacchaeus! Thanks for the tips!
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December 14th, 2017, 20:32 #6
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Great work!
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December 14th, 2017, 20:41 #7
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December 14th, 2017, 21:35 #8
Part Three is now available. Link in the first post.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 14th, 2017, 22:40 #9
A question then on part three. For DMG and DMGTYPE the targeting was set to Self, but for ongoing damage the targeting was set to Target. I would have expected all three to be set to Target as the damage is applied to the target, not to the self.
What am I missing?
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December 14th, 2017, 22:46 #10
"Target" for the effect is not combat targeting, it determines where the effect goes when it is applied - i.e. which creature the effect appears on in the CT. You want the DMG and DMGTYPE to go on the character that is rolling damage - as it will be applied to all of their damage actions no matter who the target is.. DMGO needs to be applied to the creature who will have the ongoing damage.
Last edited by Trenloe; December 14th, 2017 at 22:55.
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