Thread: Adventures in Middle-Earth
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April 24th, 2017, 22:32 #31
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April 25th, 2017, 01:24 #32
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- Oct 2010
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April 25th, 2017, 01:28 #33
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April 25th, 2017, 01:54 #34
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- Oct 2010
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So doing that will only include AIME info? By blank, you mean not using any books right?
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April 25th, 2017, 01:57 #35
The export will include all the classes, feats, races, and equipment you add to it.
When I say blank I mean not using your adventure campaign, or else story elements and such will also be included and the players would be able to see those.
When I do them I'll do one for the players and another for me with NPCs, maps, tables and such.
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April 25th, 2017, 02:01 #36
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Ahh ok. I'ts funny how much i've forgotten. Been away for a bit. Thank you, again.
I wonder why anyone would want to use Par5e when this seems so much easier.
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April 25th, 2017, 02:04 #37
It's only recently, I believe, that you could create full 5e classes and such directly in Fantasy Grounds. You still need to edit the XML if you want a reference manual in your module. I've never played with Par5e before so I'm not sure if there is any advance or even a need to use it if you're willing to crack open the module and edit some XML. Disclaimer: I haven't done that yet so no idea what I'm getting into.
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May 1st, 2017, 03:33 #38
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- Billings, MT
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Thanks a ton for working on this. Just picked up the books and my kids are looking forward to playing.
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May 1st, 2017, 06:36 #39
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May 4th, 2017, 05:30 #40
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- Feb 2016
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- Billings, MT
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So I've been importing data from the player's handbook... Two things, first its a bit minor but it seems like I can't resize the character sheet (grabbing the little resizer in the bottom right of the window), and second - how would I go about linking skills to their info icon? For example, I made a skill for Traditions but when clicking on the info icon on the Skills tab it says "Unable to open window using wildcard link, because no module containing that link is open." I don't mind digging into the xml - I'm just not a pro at it and if there is any pointers that would be nice. Thanks.
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