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February 24th, 2017, 14:22 #21
Oh, I totally agree with the price thing. I also think it would be nice if FG would go along with publisher sales. If TLG or FGG or whomever has a sale on certain digital products, either on their site or on DriveThruRPG then why not have FG match that sale? On the videogame end of things if a publisher like say Ubisoft has a sale, that sale often occurs on their own platform Uplay, Steam, and both consoles.
I don't know that there's a solution to this particular issue, though. As has been stated in many threads, including this one, we do this stuff in our spare time and communities have a revolving door population. Moon Wizard doesn't step into someone's DLC unless an update flat-out breaks it and that developer isn't around to fix it themselves, and when he does it's to fix what's broken not to add new shinies to it.
I do like that the store page now lists the release date and FG version that brand new DLC was released under. That doesn't help old stuff but it's a step in the right direction.
As for optimized maps... I do what I can but the bottom line is (at least for C&C) TLG has their heads firmly in the 80s and their maps are either "graph paper" (which I can work with) or plain "white paper" where I'm left to my own devices and cross my fingers.
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February 24th, 2017, 15:31 #22
Yeah I understand that people can only work with what they're given, but at the same time I feel it is important to voice an opinion on what I want to see.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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February 24th, 2017, 23:57 #23
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Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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