Thread: GURPS 4E Core Ruleset
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January 17th, 2017, 15:20 #131
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It's the calculations involving the piercing, cutting, etc modifiers and DR that would infringe, if they're automated.
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January 17th, 2017, 16:03 #132
I know this Andraax, but the simple fact that I go there and roll so let's say 1d + 2 damage and the result subtracting the HP from the target did not break the rules right?
Now while writing wrote me a question ..
If we say so I have RD applied before the damage, but the damage type modifiers would not ... would I be infringing any topic of the SJGames rules?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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January 17th, 2017, 16:15 #133
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Well, the ruleset already has the ability to add and subtract modifiers (which can handle the DR). And you can right-click on a die roll and either halve or double the result. So, those two can handle nearly all combat results in a semi-automated fashion. If we could just then drag and drop the result onto the HP / FP fields, then that's all that's needed.
And I still can't get the drag and drop to work.... Don't know what I'm doing wrong....
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January 17th, 2017, 16:49 #134
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See here: https://youtu.be/QuZ68kswYgI
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 17th, 2017, 21:57 #135
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January 17th, 2017, 22:08 #136
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You can get 1.5 now by dragging and dropping, then 1/2 and drag and drop again.
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January 17th, 2017, 22:16 #137
OT: If SJG are never going to grant you a license then I dont understand why people follow their "no automation" rule. US copyright law clearly states you cant protect mechanics, only the style, flavour, story.
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January 17th, 2017, 22:33 #138
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Regardless of whether it's "ok" with SJG, I think GURPS has far too many situational options (if advanced combat is your thing) to automate something like that. At least it wouldn't be something easy to achieve. I have had in mind a "GM Aid" where the appropriate options, modifiers, etc, can be selected and the GM then applies damage from that. That said, it's not like you can't easily work this stuff out in your head, we do it all the time when playing at the table, face to face.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 18th, 2017, 03:46 #139
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I uploaded a new version of the same v3.0.4 release. It makes minor layout modifications, namely the labels not lining up when editing.
Last edited by ronnke; January 18th, 2017 at 03:49.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 18th, 2017, 23:38 #140
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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