Thread: Map Tiles
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November 23rd, 2016, 03:23 #11
By having the main wall tiles separate from the floor, I think there is more flexibility in how you build your rooms.
I am happy to hear your having lots of fun with the map tiles. The roof files are a bit tricky I will admit.
City and town tiles? I assume you mean a fantasy medieval theme city/town scape? I'll see what I can do.
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November 26th, 2016, 10:55 #12
Decided to experiment with building a small surface building map with steps down to a lower level.
Attachment 16627
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November 26th, 2016, 15:22 #13
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Nicely done, Tailz!
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November 26th, 2016, 19:39 #14
My suggestion is as the stairs drop lower, instead of fading into white, I would suggest fading into dark grey or black. That would imply darkeness and depth. Where you fade to white, it ends up merging with the outer wall.
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November 26th, 2016, 22:05 #15
You mean something like this: Attachment 16637
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November 26th, 2016, 22:24 #16
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November 26th, 2016, 22:46 #17
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 27th, 2016, 00:33 #18
I like that! Would give options for trying to make a town/city map using your artwork!
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November 27th, 2016, 01:37 #19
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December 28th, 2016, 07:14 #20
I've been playing around with more map tiles, so another set is in the works at the moment. But I have also been playing around with the map tiles from the last set and thought I should post some work up here. Plus this is a little shameless personal advertising of my new Patreon page.
Wizards Tower - [ATTACH=CONFIG]Ground Floor[/ATTACH].
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