Thread: Release v3.2.1 is live
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December 4th, 2016, 07:48 #111
One of our players ran into this problem tonight. He was (initially) using a Demo installed via Steam connecting to a GM with Ultimate (loading into a 5e CoS game, PHB, and Sword Coast Guide shared) .
What did not work:
Nuking at program start
Removing the Steam FG version and installing using the Web Installer
Deleting FG Folder (from Program Files (x86)) and reinstalling
Restarting at various points
What ended up working:
Deleting FG Folder (from Program Files (x86))
Using Regedit to remove the Fantasy Grounds settings from the Registry (Computer>HKEY_CURRENT_USER>SOFTWARE>Fantasy Grounds)
Reinstalling from the WebInstaller.
They had to re-open the shared modules and re-setup stuff like hotkeys, but at least it started working for them again.
NOTE: The same results may have been achieved via deleting the C:/Program Data/Fantasy Grounds folder (or maybe even just the cache from there)... but we'd spent enough time messing with it at that point so nuking the Registry Entry from orbit and, essentially, getting a fresh install up ended up being the path of least resistance. Also note that the Program Data folder is Hidden should you wish to go looking for it.
DISCLAIMER: Please recognize that if messing with your Registry or deleting any hidden folders tears a hole in the fabric of your reality, we are not responsible. This is just what worked for us.Last edited by Full Bleed; December 4th, 2016 at 08:07.
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December 4th, 2016, 09:59 #112
- Join Date
- Dec 2007
- Posts
- 13
When any NPC sheet is open on the server or a client, memory increases at the rate of 1 MB per second. As soon as the sheet is closes the memory increase stops.
4e Ruleset. Doesn't matter if the NPC is in a module or not. Its obviously nothing to do with connection speed as a I can pull the router cable and it still happens. Doesn't matter if players are connected.
Normally I probably wouldn't have noticed it but the hideous memory leak in the modules means I'm having to watch the memory so I can bounce the server every 40 minutes to avoid it crashing and losing info.Last edited by Chidgey; December 5th, 2016 at 05:47.
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December 4th, 2016, 11:59 #113If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 4th, 2016, 14:18 #114
Well team, I ran my game last Friday as a new campaign and everything ran smoothly. The difference was:
* No oversized images above 4meg
* I didn't risk loading anything from the PHB
* The PC's were all remade via Player laptop. Total of 7 pc's.
* running RoT during second council and had all images shared for each npc and no crashes.
I did notice something new however that I had never really noticed before.... There are no creature images that load on the npc from the second tab on thier sheet from the Rise of Tiamat module? I have to go get the MM version to share their appearance with my players. Is that a wanted from FG?Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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December 4th, 2016, 15:05 #115If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 4th, 2016, 18:02 #116Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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December 5th, 2016, 04:38 #117
Glad you got it working and thanks for posting the info.
I think the thing that will have fixed this is removing the registry settings and doing a reinstall - this will probably have changed the Data directory from C:/Program Data/Fantasy Grounds to the user's app settings directory, which is the default FG directory from a few versions ago (after there were many issues with the FG data in \Program Data). Mentioned in item #1 here: https://www.fantasygrounds.com/forum...tc-Fix-optionsPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 5th, 2016, 05:09 #118
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December 5th, 2016, 05:12 #119
As I've mentioned a lot of times recently - check the resolution of the images. Image file size will only affect share download time to players. Image resolution (Width x Height in pixels) has a direct effect on how much FG memory an image will take when it's opened in FG.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 5th, 2016, 05:30 #120
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