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October 2nd, 2016, 13:58 #21
- Join Date
- Jan 2011
- Posts
- 55
you are correct. They appear to be a dash of some sort, longer than the minus sign. If i change them before i generate, it comes out fine.
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October 2nd, 2016, 14:09 #22
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October 2nd, 2016, 15:06 #23
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- Jan 2011
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- 55
You are fine. I posted just after you, and hadn't seen your post...but, we both saw the same thing.
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October 2nd, 2016, 17:24 #24
This looks like an awesome extension... I can't wait to check it out.
Ultimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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October 2nd, 2016, 23:45 #25
@jboyd4650
The attack line in the statblock you posted earlier is positive and uses a d4 rather than a d3, did the attack line come from the same stat block? I just want to see the statblock that caused this so I can fish out the unicode right quick.
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October 3rd, 2016, 04:15 #26
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- Jan 2011
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- 55
here is the stat block as copied from my source (pdf)
Code:Yargin Balko CR 1 Male human expert 2 LE Medium humanoid Init +1; Senses Listen –1, Spot –1 DEFENSE AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dexterity) hp 9 (2d6+2) Fort +1, Ref +1, Will +2 OFFENSE Spd 30 ft. Melee dagger +1 (1d4/19–20) Ranged acid splash +2 touch (1d3 acid) or alchemical item +2 touch (varies) TACTICS During Combat Yargin prefers to use his wand of acid splash in combat, but since he needs to roll a 13 to activate it with a Use Magic Device check, it’s prone to failing him—each time it does, he erupts into a loud burst of profanity, shaking the wand in frustration. Once he fails the third time to use the wand, he gives up and switches to thrown vials of acid and tanglefoot bags. He’s deathly afraid of melee combat, and fights with his dagger only if cornered. Morale Once he’s used up his alchemical items and his wand has failed him three times (or as soon as he takes any melee damage at all) Yargin shrieks in panic and attempts to flee to Gaedren’s side to warn him. That he might inadvertently lead Gaedren’s enemies right to him doesn’t cross his mind in his panicked state. STATISTICS Str 10, Dex 12, Con 13, Int 11, Wis 9, Cha 8 Base Atk +1; Grp +1 Feats Point Blank Shot, Skill Focus (Use Magic Device) Skills Appraise +5, Craft (alchemy) +5, Disable Device +5, Forgery +5, Knowledge (arcana) +5, Search +5, Spellcraft +7, Use Magic Device +7 Languages Common, Gnome Combat Gear wand of acid splash (28 charges), acid (3), tanglefoot bag (2), thunderstone; Other Gear leather armor, dagger, light crossbow with 10 bolts, garnet amulet worth 100 gp, key to cabinet in area A7
i hope it helps, i have had quite a few work (with negative numbers, and dashes) so it may be the format of the type in the text. It is a minor thing when you get most of the stat block right, and usable.
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October 3rd, 2016, 04:31 #27
That's weird, when I dropped that in, it parsed perfectly fine:
attack
Code:dagger +1 (1d4/19-20) or acid splash +2 touch (1d3 acid) or alchemical item +2 touch (varies)
Code:dagger +1 (1d4/19-20) or acid splash +2 touch (1d3 acid) or alchemical item +2 touch (varies)
Code:[1] parseAttacks (melee)dagger +1 (1d4/19-20) [1] parseAttacks (ranged)acid splash +2 touch (1d3 acid) or alchemical item +2 touch (varies) [3] dropIter (dropping iteratives) : dagger +1 (1d4/19-20) [3] dropIter (dropping iteratives) : acid splash +2 touch (1d3 acid) [3] dropIter (dropping iteratives) : alchemical item +2 touch (varies)
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October 23rd, 2016, 13:45 #28
So I think I have followed the instructions (twice) and the CreatureGen is not showing as an extension on the FG Launcher page. Any suggestions for troubleshooting? I've checked to be sure it is in the correct folder. Tried both Win10 native zip, and 7-zip to created the ext file in case the compression format was an issue. Not sure what to check next.
If you're not having fun, then you're not doing it right.
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October 23rd, 2016, 14:07 #29
make sure you are only rezipping the following
.gitignore
\cgen
CONTRIBUITORS
extension.xml
LICENSE
README.md
and rename .zip as .ext
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October 23rd, 2016, 17:16 #30
Someone also suggested copying the extension over as an uncompressed folder, which seems to have done the trick. I'll fiddle around some more to see if I can get it to work as an .ext file too.
If you're not having fun, then you're not doing it right.
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