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August 14th, 2016, 01:04 #1
Skill Specializations...am I missing something?
I bought the Savage Worlds ruleset, and I'm going to use it for a Shadowrun conversion. Shadowrun traditionally has a more granular skill system. I want to use the skill specialization rules to represent this, but there's one problem to this. I don't know how to use Skill Specializations in Fantasy Grounds at all. I turn it on in settings, but I see no other indication about how to use it or what the option in settings does on a software level. Please help?
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Fantasy Grounds Address/Alias: able castle cruel gate
Currently Running...
Claim the Stars | Savage Worlds Sci-Fi Campaign (Livestream at PlayForth)
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August 14th, 2016, 01:17 #2
Right click on the skill and click create entry>add specialisation and it adds a specialisation field.
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Timezone: GMT
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August 14th, 2016, 01:19 #3
Interface zero might be useful to mine for stuff for a shadowrun conversion btw. I reckon you could run an awesome shadowrun game with sw
Ultimate License Holder - My games are free to play
Timezone: GMT
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August 14th, 2016, 01:33 #4
Thank you, Skellan! Now I feel dumb, lol. And I've been mining ideas from Interface Zero. I'm trying to use it straight up to reduce costs for our other GM, but I'm definitely using some of the gear and cyberware. Thanks again.
Twitch Channel: PlayForth
Ultimate License Holder
Time Zone: Central Standard (Daylight Savings) Time: GMT -6:00 (-5:00)
Fantasy Grounds Address/Alias: able castle cruel gate
Currently Running...
Claim the Stars | Savage Worlds Sci-Fi Campaign (Livestream at PlayForth)
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