DICE PACKS BUNDLE
  1. #1

    Adding feat bonuses to hit

    Quick question for those who have been using FG longer than I.

    I have a character who has just reached 4th level and is taking the feat Weapon Expertise (Hammer) -- i.e. +1 feat bonus to hit with hammers per tier. Where do I factor the bonus in on the character sheet to have it affect all attacks made with hammers (both MBA's as well as powers with the weapon keyword)? Do I just add the bonus in the combat tab, under Weapons / Implements (essentially making the proficiency bonus for hammers +3 instead of +2 for Heroic tier), or am I supposed to put it somewhere else?

    Thanks.

    - E

  2. #2

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,414
    For something like this I would add it to the Weapon Entries for Hammer's on the Action tab. It's a one time entry and then the other weapons are right, too.

  3. #3
    Quote Originally Posted by eviorr View Post
    Do I just add the bonus in the combat tab, under Weapons / Implements (essentially making the proficiency bonus for hammers +3 instead of +2 for Heroic tier)
    That is pretty much what I do in my tables. Ditto for stuff like Fighter's and Rogue's Weapon Talent. But I also advise that you keep a personal DM note somewhere with all extra bonus you are adding to the weapon, so that you don't get lost in the long term (you can ignore ability mod and half-level, since FG adds that automatically). Something like:

    Celestial Wand of Fire Mastery:

    • +1 Accurate Wand
    • +4 Enhancement
    • +2 Wand Expertise

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in