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April 23rd, 2016, 00:05 #11
- Join Date
- Nov 2015
- Location
- San Antonio TX
- Posts
- 59
Thank you for the fix.
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April 25th, 2016, 04:51 #12
I have wanted something like this for so long. Any chance you could add a countdown timer to it? I love putting groups under time pressure.
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April 25th, 2016, 04:55 #13
It has both a Countdown and a Countup option.
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April 25th, 2016, 05:26 #14
- Join Date
- Mar 2016
- Posts
- 21
What damned said.
I have anticipated your every need, and disregarded those which I deemed irrelevant (but the countdown is still there).
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April 25th, 2016, 06:43 #15
I know there isnt really any sound support in FG but... there is the poke button when you want to get a players attention... i wonder if you could grab that ding and ring it twice when the countdown timer hits zero...?
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April 25th, 2016, 06:57 #16
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April 27th, 2016, 17:56 #17
Great idea for an extension. I'll be giving this a try tonight with my players.
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April 27th, 2016, 18:40 #18
I am trying to come up to speed on implementing extensions. I have worked through the stickied tutorials and have dissected a couple other extensions. This extension is my current dissection. An amazing piece of work, mortgarra. Thank you so much. As I try different things with the code to see outcomes, I'd thought about trying to hack in a flashing red background after the timer counts down to say 5 seconds.
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April 27th, 2016, 20:33 #19
I've added this to the 5e extensions list sticky in the 5e forum. If you talk nicely to Trenloe he'll maybe put it in one of his stickies too
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 29th, 2016, 04:27 #20
- Join Date
- Mar 2016
- Posts
- 21
Glad you're enjoying the code. I would have added more comments if I'd thought someone was going to be auditing it. Hopefully you find it useful.
I had considered something similar, but decided to roll out the current version without a lot of bells and whistles. I'll add it to the feature list, but I'm already in the musing stages of my next extension (which I want to have done before our group's next game in 2 weeks), so it may take a backburner to that project. This extension took me about 30 hours of flailing to cobble it all together, though hopefully the next one will go faster now that I understand more of how FG works under the hood.
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