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January 19th, 2016, 16:03 #121
I tried it last night.... very cool!
I saw that the encounters pin is on the bottom layer, the creatures are loaded from the launcher onto the top layer. This works for me. Is there a reason we don't set the pins onto the first layer or never really planned that way...it just happens. I also wanted to know if this was something the pros of Fantasy Grounds use often?.... what's your opinion on the layers?
ThanksPatou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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January 19th, 2016, 17:17 #122
This is because modules aren't created using the layer extension, so pins are automatically stored on the default, single layer which is the bottom layer. This is mentioned in the "things to note" list in post #1:
Shortcuts (pushpin) that link to campaign entries can be put on any layer - but they are only active (can be selected) on that layer, even though they are viewable on the higher layers. Note: If you open an image from a module that has pushpins these will be visible across all layers but only selectable on the base layer.
All of the gotchas/things to note listed in post #1 are primarily due to there not being an API the extension can use to change an exception/different functionality, or the only reliable way to do something with multiple image layers.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 19th, 2016, 17:28 #123
My goal for this tool is to populate the maps with the missing elements (furniture ,etc). However I don't want to do this if populating the image lags the system loading process. Also I had to re-calibrate the grid on the top layer because for some odd reason when I load the map it is not in the right position anymore. Not a big deal
Thank you sir. I do really like this extensionPatou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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January 19th, 2016, 17:39 #124
Tokens are just like any FG image file - they will need to be loaded from the GM to the players. This is true whether you use the enhanced images extension or not. So, make sure the token image files you use are file size optimized (i.e. a small file size). If there are frequent tokens you will use on the images you can put them in the <FG app data>\tokens\shared directory and these will be loaded to the players when the join your game - more uploaded/download time on initial connection, but not when you share a map with tokens as they will already be cached on the player side (as long as you populate your map from the shared tokens directory).
This occasionally happens and I've spent a lot of time trying to work out why - without success. Usually a quick zoom in and out with the mouse wheel fixes the grid synch.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 19th, 2016, 21:41 #125Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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January 20th, 2016, 14:26 #126
The orientation wasn't random - so probably the base orientation. It didn't correct itself. In order to fix it, I had to mouse over every token and move them, then the client map immediately responded. I think I tried re-sharing and that didn't fix it. I'll have to double-check if there is anything else that fixes it. If it's an image control function, then it should also be layer independent - another thing to check. Is the image control link direct, or is it a message-handler type architecture at a higher level?
Another possibility is that if token drawing is first and FG is busy trying to load the image, it may be ignoring or dequeuing that part of the transaction as a consequence of other modal operations, where FG is heavily modal.Last edited by HoloGnome; January 20th, 2016 at 14:29.
FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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January 25th, 2016, 21:00 #127
Is there a way to speed up loading time without having to use less tokens?
What is better.... importing a map into CC3 and adding to it or using the layers extension to add furniture??
Any advice?
ThanksPatou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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January 25th, 2016, 21:03 #128
See post #124 above for a couple of options regarding token sizes and pre-sharing.
The layer extension is primarily to allow dynamic token placement during the game, avoiding token stacking problems of having them all on the same layer. If you're happy making static furniture placement in a map image file outside of FG then that can be a good option.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 27th, 2016, 14:31 #129
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August 27th, 2016, 17:50 #130
Just getting started with this one, seems really cool and useful.
In the intro/tutorial video from the OP, It references the Enhanced Encounters Extension.
I Can't seem to find that via forum search or in the pinned extensions thread.
I've not yet actually started using it, so I don't know if it "just works" in terms of remembering where encounter tokens are placed?
I'll be trying it shortly but I loaded it with a handful of other extensions and I'm playing around with all of it now.
Some feedback on what to expect, or where to find the enhanced encounter extension (If it is still relevant) would be greatly appreciated.
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