Thread: Monster A Day FG module help
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October 2nd, 2015, 02:32 #11
I might just do custom tokens. That kind of work is fair game.
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October 2nd, 2015, 02:37 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 2nd, 2015, 22:30 #13
Version 0.47, Day 47 is out
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October 3rd, 2015, 05:03 #14
I managed to track down the issue with Ulamog not parsing, it doesnt seem to accept Colossal as an option, I changed it to Gargantuan Aberration (titan) and it parsed ok.
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October 3rd, 2015, 14:14 #15
Hot damn. Thanks! I will update shortly.
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October 6th, 2015, 22:23 #16
Just a bump letting everyone know its updated to today's 51st monsters.
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October 7th, 2015, 17:34 #17
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October 20th, 2015, 19:37 #18
- Join Date
- Jul 2015
- Posts
- 42
Looks like you may not need to make custom tokens:
https://www.reddit.com/r/dndnext/com...for_everybody/
The person specifically grants permission for Roll 20 and other digital platforms
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October 20th, 2015, 19:42 #19FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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October 20th, 2015, 19:57 #20
It's worth noting that those tokens he has made are just token conversion of the artwork used in the Monster a Day pictures. That art IS under copyright to other sources (such as WoTC for all the MTG art) and is all used without license from the owners. Those tokens will not be able to be incorporated to the module for distribution, but could be added in manually by people if they wished.
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