Thread: Trail of Cthulhu ruleset
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June 2nd, 2015, 20:33 #41
Thanks, this is all great news! I'd love additional functionality in the system. Also, being able to easily convert source material from one ruleset to another will help immensely. There is so much great story and handout material in these games, I look forward to delving into some official content optimized for FG.
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June 4th, 2015, 17:36 #42
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June 4th, 2015, 17:40 #43Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 4th, 2015, 19:12 #44
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June 5th, 2015, 01:57 #45
delete the module and run an update and let it redownload.
then follow the steps from teh beginning again....
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June 6th, 2015, 00:40 #46
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June 15th, 2015, 05:08 #47
- Join Date
- Jan 2009
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- 141
Just putting it out there, that I'd happily volunteer my time to contribute to the ToC work for free, I've created a few extensions, happy to do xml data entry grunt work, own all the ToC material twice over (PDF and print) have access to Acrobat Pro DC, have some experience in re-skinning UIs, am comfortable doing image manipulation to create portraits in the style of ToC.
Sooo for whoever is working on the TrailofCthulhu project, let me know if you need anything.
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June 15th, 2015, 05:16 #48
Thete the big challenge that the dev is having right now is with the Combat Tracker and Parsing Attacking strings and applying damage...
Send a PM to S Ferguson if you think you might be able to help him with that.
He has all the library material completed.
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June 15th, 2015, 06:06 #49
- Join Date
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- 141
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June 15th, 2015, 08:53 #50
- Join Date
- May 2014
- Location
- Sydney, Australia
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I did offer to help Scott... Sounds like he likes to go it alone... Just sayin'!
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