Thread: DOE: Weather Extension
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September 19th, 2014, 15:34 #1
DOE: Weather Extension
Note: This extension is no longer available
Overview
This Extension provides a Ruleset-Neutral database and the mechanics to generate the Day-To-Day Weather for a given Place. It will work with or without the DOE: Locations.
A screenshot is provided.
Attachment 12049
Full details are provided in the accompanying Manual (a Module). The Manual can be opened by Fantasy Ground v3+ using any Ruleset, with or without the Extension being loaded.
Version
- 1.0.0 - Initial Creation
- 2.0.0 - Compatibility Update
- 2.2.0 - Added Sound Integration with DOE Sound Extension
- 3.0.0 - Compatibility Update & Bug Fixes
- 3.2.0 - Compatibility Update, Fixed issues with Simple Brown & Simple Gray Themes, add support for StarFinder Ruleset (Graphics still required)
- 3.2.1 - Current - Compatibility Update
- 5.0.0 - Current - See Post #207
Manual Version
- 2.0.0 - Initial Creation
- 3.0.0 - Compatibility Update
- 3.2.1 - Current - Compatibility Update
Rulesets
This Extension works with:
- CoreRPG Ruleset v3.3.8, CoreRPG Rulesst v3.3.9, and selected Child Rulesets.
Dependencies
This Extension is dependent on:
Wiki Page & Full Documentation
Rulesets By Dulux-Oz
Other Extensions By Dulux-Oz
- DOE Base Extension
- DOE: Alignment Graph Extension
- DOE: Campaign Style Graph Extension
- DOE: Locations Extension
- DOE: OLE Extension
- DOE: Organisations Extension
- DOE: Sound Extension
Downloading The Extension
This Extension and its accompanying Documentation can be downloaded from the links at the bottom of this post.
Loading The Extension
This Extension is loaded exactly like all other Fantasy Grounds Extensions - by first copying the .ext file to the Extensions Folder under the Fantasy Grounds Folder and then re-starting Fantasy Grounds. If the Extension is compatible with the currently installed version of a given Ruleset it will be displayed in the Extensions List for that Ruleset and can be loaded by clicking on the Checkbox next to the Extensions name.
If the Extension has large red 'X' next to its name in the Extension List then the Extension or an Extension that this one is dependent upon is not compatible with the chosen Ruleset. Make sure that you have downloaded and installed the latest copy of this Extension and any Extensions this one is dependent upon.
When Fantasy Grounds Updates
After a Fantasy Grounds version update you should verify that all Extensions (not just this one) have been either updated themselves or verified by the Extension author that they work with the new version of Fantasy Grounds. If you have any issues with Fantasy Grounds after an update then it is best to disable all Extensions and then re-enable them one by one until the issue re-appears.
Helping Out
If you like this Extension and find it useful, you may like to consider showing your support by making a Donation so that this Software and similar Software can continue to be maintained and developed.
Donations can be made via PayPal to:
Thank you
Previous Downloads:
- DOE: Weather Extension: 2,993
- DOE: Weather Extension Manual: 2,338
Last edited by Zacchaeus; January 26th, 2020 at 19:05.
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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September 19th, 2014, 15:55 #2
Awesome work! Any chance of providing a screenshot or two in the above posts? Just to give us an idea of what it will look like...
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 19th, 2014, 16:00 #3
Give me a second, I've only just posted the damn thing
Actually, the Screen Shots are going to have to wait for a day or two - sorry, I'll get them done but I've got a couple of things to do first (sleep, for one) - my PCs down at the moment and I'm working on a Laptop with a small resolution screen.
CheersLast edited by dulux-oz; September 19th, 2014 at 16:03.
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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September 19th, 2014, 16:04 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 19th, 2014, 16:05 #5
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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September 20th, 2014, 01:56 #6
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 947
This is awesome!
I seem to ave a problem though. No matter how many times I hit the "generate today's weather button", I get Precipitation = None, and special Weather = None.
Edit: This is on the second days weather. On the first day's weather, I always get "None" and "Galelasting for 6hours" respectively.
Note: The lack of a space in "Galelasting" and "6hours" is intentional. It's a typo in the weather extension.Last edited by seycyrus; September 20th, 2014 at 01:58.
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September 20th, 2014, 05:28 #7
OK, I've found the two bugs (thanks for letting me know) - I missed that particular combination in my testing - sorry.
I'll get a update patch out ASAP, but it might take me a day of two (work, etc)
In the meantime, I've pulled the Extension file from this thread because the issue is big enough I'd rather do that then have others experience any problems.
ThanksLast edited by dulux-oz; September 21st, 2014 at 13:02.
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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September 21st, 2014, 23:15 #8
Can't wait to give it a try! I've been a bit hesitant to dive into your awesome extensions, mainly because I'm afraid to sink too much game dev time into any tech that I can't replace with something else, especially when they aren't core FG modules/functionality. But you're making it harder and harder to... resist the temptation... of... shiny... awesome... RPG coolness! *wipes sweaty brow*
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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September 22nd, 2014, 16:04 #9
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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September 23rd, 2014, 03:04 #10
You're welcome. It *is* getting harder to resist... this weather module may just push me over the edge.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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