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December 13th, 2013, 05:11 #1
Slow hindrance not working anymore
Is there a good way to make this work on NPCs now?
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December 13th, 2013, 05:44 #2
Doswelk mentioned it now works as a hindrance the last time you asked this 1 month ago: https://www.fantasygrounds.com/forum...vage-Worlds%29
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December 14th, 2013, 00:21 #3
Here's the version I use.
Extension.xml:
Code:<?xml version="1.0" encoding="iso-8859-1"?><!-- Copyright SmiteWorks USA, LLC., 2011 --> <root version="2.8"> <properties> <name>SlowHindrance</name> <version>1.0</version> <author>Tim Coombes</author> <description>Adds support for Slow to the combat tracker.</description> <ruleset> <name>SavageWorlds3</name> <minrelease>3.2</minrelease> </ruleset> </properties> <base> <script name="ScriptSlow" file="scripts/slow.lua" /> </base> </root>
Code:function onInit() InitiativeManager.registerAbilityHandler("slow", "SLOW", slowHandler) end function slowHandler(wActorGroup, tCard, fDraw) local msg = {font = "systemfont"} local sWording = " was dealt the " local sText = wActorGroup.getName() .. sWording .. tCard.displayName() local extracards = 1 if wActorGroup.hasAbility("SLOW") then extracards = 1 end for i = extracards,1,-1 do tempcard = fDraw() if i == 1 then sText = sText .. " and the " .. tempcard.displayName() .. "." else sText = sText .. ", the " .. tempcard.displayName() end if tempcard.compareTo(tCard) < 0 then tCard = tempcard end sWording = " uses the " end msg.text = sText ChatManager.deliverMessage(msg) return tCard, sWording end
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