Thread: Customization potential
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December 8th, 2004, 00:52 #1
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Customization potential
Ok.. here's an esoteric question...
If I were running a campaign with a completely different flavor, say a spacey science fiction adventure, is it possible to change the graphics used by the various windows in the game?
MorganJustice, not law. Deeds, not words.
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December 8th, 2004, 01:50 #2
If you installed the ruleset sources, you can find Data and Ruleset directories under the installation directory. It contains the graphics files and and XML-files that define graphics used on the interface. We don't have a guide written up for modifying them yet, but feel free to experiment.
Here's a sneak peak on Goblin-King's vision for a scifi oriented ruleset. This might change though, so take it as what it is - work in progress. :wink:
Ville Leino
Fantasy Grounds
Funny, no response!
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December 8th, 2004, 09:05 #3
In addition to the graphics, you can completely rework the contents as well, as long as you stick to the types of controls available. You can also add new sheets.
Things you could do are split the character sheet inventory info into another sheet that is opened from the character sheet, or create a completely new sheet type for vehicles that need their own stats.Tero Parvinen
Fantasy Grounds Guru
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December 8th, 2004, 16:07 #4
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Originally Posted by Goblin-King
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January 1st, 2005, 18:51 #5
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If the GM creates a new "skin" for the FG interface, do the clients need to download and save the new skin to their FG folders, or will the new skin be "pushed" to them (like shared maps, tokens, etc.) when they connect?
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January 3rd, 2005, 11:14 #6Originally Posted by Lizard LipsTero Parvinen
Fantasy Grounds Guru
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January 12th, 2005, 04:44 #7
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What's the best way of reskinning FG without overwriting the original textures? I'm considering replicating the data folder in my custom rules set and pointing references to the data folder in that rules set to the new data folder, but I'm worried other parts of FG may be looking for the data folder in its default location.
So:
<framedef name="chatbox">
<bitmap file="data\frames\chatbox.png" />
Would become:
<framedef name="chatbox">
<bitmap file="MutantsAndMasterminds\data\frames\chatbox.pn g" />
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January 12th, 2005, 08:45 #8
That looks like the most sensible idea to me as well since creating a new directory structure means there is no chance a file will be overwritten with a new patch or if you have to reinstall.
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