Thread: Bestiary 3
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January 6th, 2012, 07:08 #1
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January 19th, 2012, 05:53 #2
- Join Date
- May 2010
- Location
- B.C., Canada
- Posts
- 387
Oh good, just the thing I need to tortu... test my players.
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January 22nd, 2012, 23:43 #3
- Join Date
- Apr 2009
- Posts
- 1
Right on man!! Having this stuff makes it so much easier and quicker to pull things together, really appreciate the effort!
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June 2nd, 2012, 18:13 #4
- Join Date
- Apr 2010
- Location
- Denver, CO
- Posts
- 14
Oh wow!!! this is just the thing I was looking for!! do you have Bestiary 2 as well? also... we're starting this campaign up in about 4 hours xD ... I have no idea how to install this haha.
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June 2nd, 2012, 20:00 #5Originally Posted by bhalverson
https://www.fantasygrounds.com/forum...ad.php?t=16074
The GM must copy the .mod file into the "modules" directory - available from Windows Start -> All Programs -> Fantasy Grounds II -> Application Data Folder.
Then, start up your campaign, go to "Modules" (book icon in top right) and open the modules you want (double-click the icon or drag-open the book icon) - they will then be available in the library.
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