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Thread: Bestiary 3

  1. #1

    Bestiary 3

    Ok so i parsed Bestiary 3 for anyone that can use it.

    Chris
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  2. #2
    Oh good, just the thing I need to tortu... test my players.

  3. #3
    Right on man!! Having this stuff makes it so much easier and quicker to pull things together, really appreciate the effort!

  4. #4
    Oh wow!!! this is just the thing I was looking for!! do you have Bestiary 2 as well? also... we're starting this campaign up in about 4 hours xD ... I have no idea how to install this haha.

  5. #5
    Trenloe's Avatar
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    Quote Originally Posted by bhalverson
    Oh wow!!! this is just the thing I was looking for!! do you have Bestiary 2 as well? also... we're starting this campaign up in about 4 hours xD ... I have no idea how to install this haha.
    See all the modules available here:

    https://www.fantasygrounds.com/forum...ad.php?t=16074

    The GM must copy the .mod file into the "modules" directory - available from Windows Start -> All Programs -> Fantasy Grounds II -> Application Data Folder.

    Then, start up your campaign, go to "Modules" (book icon in top right) and open the modules you want (double-click the icon or drag-open the book icon) - they will then be available in the library.

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