Thread: Playing with Deadlands...
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July 10th, 2011, 22:13 #11Originally Posted by dr_venture
Code:framedef name="chatbox" bitmap file="frames/chatbox.png" topleft rect="0,0,0,0" top rect="0,0,0,0" topright rect="0,0,0,0" left rect="0,0,0,0" middle rect="0,0,441,565" right rect="0,0,0,0" bottomleft rect="0,0,0,0" bottom rect="0,0,0,0" bottomright rect="0,0,0,0" framedef
Originally Posted by dr_venture
Well my solution will be to wait and see if Phantomwhale wants to take any of this and add it to the official Deadlands extension and hope he hacks a way round the problem.Last edited by Doswelk; July 10th, 2011 at 22:17. Reason: did not liek xml code
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 11th, 2011, 05:55 #12
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July 11th, 2011, 06:24 #13Originally Posted by Doswelk
There is always a trade off of stylised graphics verses clear, large readable areas in GUI design - e.g. that Tombstone Epitah bar is going to chew up one or two lines of the Chat Box - but happy to take people's thoughts and preferences on this.
I had always thought DL:R could do with a tiny bit more graphical improvement, but it's not my strongest area, so I'm really pleased Doswelk, Dr Venture and others are coming out with extra ideas in this area. I've already integrated a couple of new bits into the core extension for next release (which will mainly be a SWEX v3.2 compatibility release) any dare say I'll take quite a few bits from this thread as well. (for instance, despite my above point about lost text space, I do quite like the Tombstone Epitaph chatbox !)
In a nutshell, extension development is 50% dictatorship, 50% democracy for me So feel free to vote on what to include And revolt when I disagree
Cheers,
-PW-Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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July 11th, 2011, 08:46 #14Originally Posted by phantomwhale"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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July 19th, 2011, 19:15 #15Originally Posted by dr_venture
If so and you're modifying my old d20 modern ruleset, can you paste up the chatwindow entry please (then I can hack around with it)My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 19th, 2011, 19:29 #16
I'm happy to, but I'm not sure what yer looking for. Just look in the "desktop_classes.xml" file - the first entry is for the chat window. There are three sets of 4 number coordinates - you want to tweak the 3rd number of either the first or the last sets (the 2nd set is for chat hilight, which isn't what you want, whatever it is). I *think* you want the set of numbers at the bottom... but just play with them and you'll figure it out.
If you still want me to post something up here, I'm very happy to do it. Did you want the whole XML entry for the chat window?"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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