DICE PACKS BUNDLE
Page 2 of 3 First 123 Last
  1. #11
    That's fine with me, looking forward to it.

    Ian

  2. #12
    Great stuff Ian - looking forward to playing
    My mind not only wanders sometimes it leaves completely .....

  3. #13

    Botmm

    Hi

    My group went through this and what a mammoth campaign it was.
    We played it for about six sessions per go with other games in between on a half yearly cycle over about four years so a lot of hours playing.
    It is a fab campaign and I wish you the best of luck with it.
    I would love to play but of course I can't now...

  4. #14
    Hi Borusa32

    Sounds like a cracking experience - I like the idea of breaking it up with games in between and you'd always be welcome to join - your character won't know any different - lol
    My mind not only wanders sometimes it leaves completely .....

  5. #15

    West Coast US, -7 GMT

    Would love to play - But I'm on the West Coast of the US (Pacific time, currently -7 GMT). Anyone interested in playing BtMoM (or any CoC at all) in a closer time zone?

  6. #16
    That's a shame - anyway you would always be welcome to take an early lunch and join us :-)
    My mind not only wanders sometimes it leaves completely .....

  7. #17
    Ah if only I could play with you guys... that would put me at about 1:30 p.m. -- unfortunately I don't have time then!

    I found a copy of BtMoM... perhaps I'll run the game myself.

    There doesn't seem to be a lot of West Coast Americans on the board ... or is it just my imagination?

  8. #18
    No worries - good luck in getting your own campaign going - its pretty hard work getting the interest - or at least that's the challenge I'm having here


    J
    My mind not only wanders sometimes it leaves completely .....

  9. #19
    Hello, new to Fantasy Grounds but i am fairly experienced with CoC, if this campaign is still alive and still looking for players i'd be interested.
    I'm in sweden, that's gmt+1 so timing should be no obstacle for me (esp. if you run on sundays)

  10. #20
    Eastern Time zone here, won't work with GMT but could with an early West Coast start...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in