Thread: Creating pointers moves fx
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May 11th, 2025, 11:58 #1
Creating pointers moves fx
Hi
I tested in 3.5e (without extensions) but the following is likely an issue everywhere
Create a map with a cloud fx. Then create a pointer. Observe how the border of the cloud fx moves at moment of creating the pointer, just to move back to the original position right after
Since the border of the cloud fx is usually outside the image borders it doesn't really matter; however if you add a mask for the cloud fx in such a way that the cloud is for example only in the middle of the map, then it is very distracting to create pointers because the cloud fx shortly jumps very noticeable
I hope that helpsI presume that this is a problem with other fx, too
Best wishes
KelLast edited by Kelrugem; May 11th, 2025 at 12:01.
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 13th, 2025, 03:34 #2
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May 16th, 2025, 20:43 #3My extensions for 3.5e and Pathfinder
Bug reports please here
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Today, 17:03 #4
Sorry for the delay, here is the video now: https://youtu.be/gjF5FN03fXE
Check how the fx is jumping
(By the way, in our last game speed information of the water fx was not adjusted on the user side, as if it is not shared; that is, the users see the standard speed not my settings. I thought I quickly share it here since it is a small thing)
My extensions for 3.5e and Pathfinder
Bug reports please here
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