TALES of the VALIANT

Thread: Creature Size

  1. #1

    Creature Size

    We had a little retro weekend game night on FG using the 2E AD&D rules and I wanted to know what the ruleset (and rules) are being used as intended.

    I noticed that for most creatures, the size field has no impact. A Large Ogre has the same token size as a Tiny Rat (which is the same size as a player token). I am used to (from other RPGs) seeing that field increase the size of the token when they are added to the map from the CT. I know gridding and such wasn't really a thing in AD&D, so it's quite possible that there's no rules for this so it's working as intended.

    For now, if I want creatures to appear to be larger or smaller than the typical medium/humanoid sized token, then I manually adjust the creatures' token scale, but I was curious if that's how it is supposed to be (or maybe if someone has created an extension that implements token scaling to size).

    Thanks for any insights/info!
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  2. #2
    Yeah the size is not being set properly when you add it to the CT. So you are correct it is a bug.

  3. #3
    Actually it looks like Large is staying at 5 size but Huge and Giant is updating.

  4. #4
    Per discusion on Discord, this appears to be the correct behaviors for 2E.

    Regards,
    JPG

  5. #5
    I wondered.... just makes things a little crowded when you get 17 giant rats all the size of humans in a small room :P

    Definitely some places where adjusting for visual accuracy trumps whatever the "default" is. The impact of seeing very big or very small tokens can be quite dramatic when setting a scene.
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  6. #6
    Quote Originally Posted by bayne7400 View Post
    Actually it looks like Large is staying at 5 size but Huge and Giant is updating.
    Moon is correct, this is the expected behavior for 2E. Huge+ sizes get token size adjustments. You can tweak it yourself by adding TOKEN_SIZE: ## to the "size" field of a npc and it should adjust it to that. So if you want ogres to be 10, you can apply it there. Understand this value needs to be set on the NPC before it's added to the CT.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  7. #7
    Quote Originally Posted by celestian View Post
    Moon is correct, this is the expected behavior for 2E. Huge+ sizes get token size adjustments. You can tweak it yourself by adding TOKEN_SIZE: ## to the "size" field of a npc and it should adjust it to that. So if you want ogres to be 10, you can apply it there. Understand this value needs to be set on the NPC before it's added to the CT.
    The Token size thing is very cool! But I did notice that it doesn't seem to work when applying creatures to the CT from an Encounter.
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  8. #8
    Quote Originally Posted by ShadeRaven View Post
    The Token size thing is very cool! But I did notice that it doesn't seem to work when applying creatures to the CT from an Encounter.
    Hum, it should be the same.. I'll have to check and see if something changed in a recent update on that.

    Found the issue, there was some tech added a while back I never noticed that changed how this worked. I've updated it and testing locally works as expected. I'll push it out for release.

    Last edited by celestian; May 7th, 2025 at 20:34.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  9. #9
    Quote Originally Posted by celestian View Post
    Hum, it should be the same.. I'll have to check and see if something changed in a recent update on that.

    Found the issue, there was some tech added a while back I never noticed that changed how this worked. I've updated it and testing locally works as expected. I'll push it out for release.
    Outstanding!
    Last edited by ShadeRaven; May 7th, 2025 at 23:55.
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  10. #10
    2E Ruleset (2E Compatible)
    [Fixed] Encounter placement honors size values
    This should work if you've updated now.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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